Sallazzang
Bestie
Gebiet: 'Gärten'-Karte
chance to apply suppression on hit % [20]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Spectre | N |
---|---|
Area | 'Gärten'-Karte |
Tags | beast, Zauberer, chaos_affinity, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Leben
400%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
156%
Type
IguanaMapBoss
Metadata
IguanaMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
28,790
Ausweichen
5,687
Energieschild
3,064
Damage
681
Zauberschaden
1,016
Genauigkeit
290
Attack Time
0.67335
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IguanaProjectileGardensMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081–1622
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 3.5 Sek.
Verursacht 60% weniger Schaden
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1081–1622
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaAcidBreathLeftToRight
Spell, Fire, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 8 Sek.
Verursacht 67.41 bis 101.1 Chaosschaden
is area damage [1]
is area damage [1]
IguanaAcidBreathRightToLeft
Spell, Fire, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 8 Sek.
Verursacht 67.41 bis 101.1 Chaosschaden
is area damage [1]
is area damage [1]
IguanaBossBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Klingenhagel
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 90%
Zauberzeit: 2.5 Sek.
Abklingzeit: 5 Sek.
Ätherische Waffen fallen vom Himmel und fügen Gegnern in einer Reihe von Salven Schaden zu. Gegner können von sich überlappenden Salven mehrfach getroffen werden.
Verursacht 441.9 bis 662.9 physischen Schaden
Eure Treffer können Gegner nicht betäuben
+6 Salven
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet immer bei Treffer
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
visual hit effect chaos is green [1]
Eure Treffer können Gegner nicht betäuben
+6 Salven
25% des physischen Schadens werden in Chaosschaden umgewandelt
Vergiftet immer bei Treffer
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" } Stats { set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaMapBoss"] = { name = "Sallazzang", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileGardensMap", "IguanaBossBladefall", "IguanaAcidBreathLeftToRight", "IguanaAcidBreathRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileGardensMap"] = { name = "IguanaProjectileGardensMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaBossBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "bladefall_width_+%", "bladefall_number_of_volleys", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "cannot_stun", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, -70, 6, 25, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaAcidBreathLeftToRight"] = { name = "IguanaAcidBreathLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaAcidBreathRightToLeft"] = { name = "IguanaAcidBreathRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
Id | IguanaBossManaLeechRate |
---|---|
Family | MaximumLeechRate |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource mana |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sallazzang
Bestie
chance to apply suppression on hit % [20]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Spectre | N |
---|---|
Tags | beast, elder_map_boss, is_unarmed, large_model, light_armour, medium_height, non_attacking, not_str, red_blood, reptile_beast, slow_movement |
Leben
400%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
132%
Type
IguanaMapBoss
Metadata
IguanaMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaMapBossElder"] = { name = "Sallazzang", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { }, modList = { }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sallazzang
Bestie
Gebiet: 'Gärten'-Karte
chance to apply suppression on hit % [20]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Spectre | N |
---|---|
Area | 'Gärten'-Karte |
Tags | beast, Zauberer, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, medium_movement, melee, non_unique_map_boss, not_str, physical_affinity, ranged, red_blood, reptile_beast, transform_boss_area |
Leben
400%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
156%
Type
IguanaMapBoss
Metadata
IguanaMapBossChrome
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
28,790
Ausweichen
5,687
Energieschild
3,064
Damage
681
Zauberschaden
1,016
Genauigkeit
290
Attack Time
0.67335
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IguanaProjectileChromeGardensMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081–1622
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 3.5 Sek.
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [24]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [24]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1081–1622
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaIcyBreathLeftToRight
Spell, Fire, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 8 Sek.
Verursacht 359.5 bis 539.3 Kälteschaden
is area damage [1]
is area damage [1]
IguanaIcyBreathRightToLeft
Spell, Fire, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 8 Sek.
Verursacht 359.5 bis 539.3 Kälteschaden
is area damage [1]
is area damage [1]
IguanaBossChromeBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Klingenhagel
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 90%
Zauberzeit: 2.5 Sek.
Abklingzeit: 5 Sek.
Ätherische Waffen fallen vom Himmel und fügen Gegnern in einer Reihe von Salven Schaden zu. Gegner können von sich überlappenden Salven mehrfach getroffen werden.
Verursacht 883.8 bis 1326 physischen Schaden
Eure Treffer können Gegner nicht betäuben
+6 Salven
75% des physischen Schadens werden in Kälteschaden umgewandelt
100% mehr Unterkühlungswirkung
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
Eure Treffer können Gegner nicht betäuben
+6 Salven
75% des physischen Schadens werden in Kälteschaden umgewandelt
100% mehr Unterkühlungswirkung
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaMapBossChrome"] = { name = "Sallazzang", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileChromeGardensMap", "IguanaBossChromeBladefall", "IguanaIcyBreathLeftToRight", "IguanaIcyBreathRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileChromeGardensMap"] = { name = "IguanaProjectileChromeGardensMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {24, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaBossChromeBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "bladefall_width_+%", "bladefall_number_of_volleys", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, -70, 6, 75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaIcyBreathLeftToRight"] = { name = "IguanaIcyBreathLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaIcyBreathRightToLeft"] = { name = "IguanaIcyBreathRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
Id | IguanaBossManaLeechRate |
---|---|
Family | MaximumLeechRate |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource mana |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sallazzang
Bestie
chance to apply suppression on hit % [20]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [100]
Spectre | N |
---|---|
Tags | beast, Zauberer, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, standalone_map_boss |
Leben
400%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
156%
Type
IguanaMapBoss
Metadata
IguanaMapBossChromeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
28,790
Ausweichen
5,687
Energieschild
3,064
Damage
681
Zauberschaden
1,016
Genauigkeit
290
Attack Time
0.67335
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IguanaProjectileChromeGardensMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081–1622
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 3.5 Sek.
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [24]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [24]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1081–1622
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IguanaIcyBreathLeftToRight
Spell, Fire, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 8 Sek.
Verursacht 359.5 bis 539.3 Kälteschaden
is area damage [1]
is area damage [1]
IguanaIcyBreathRightToLeft
Spell, Fire, Damage
Zauberzeit: 4 Sek.
Abklingzeit: 8 Sek.
Verursacht 359.5 bis 539.3 Kälteschaden
is area damage [1]
is area damage [1]
IguanaBossChromeBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Klingenhagel
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 90%
Zauberzeit: 2.5 Sek.
Abklingzeit: 5 Sek.
Ätherische Waffen fallen vom Himmel und fügen Gegnern in einer Reihe von Salven Schaden zu. Gegner können von sich überlappenden Salven mehrfach getroffen werden.
Verursacht 883.8 bis 1326 physischen Schaden
Eure Treffer können Gegner nicht betäuben
+6 Salven
75% des physischen Schadens werden in Kälteschaden umgewandelt
100% mehr Unterkühlungswirkung
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
Eure Treffer können Gegner nicht betäuben
+6 Salven
75% des physischen Schadens werden in Kälteschaden umgewandelt
100% mehr Unterkühlungswirkung
active skill area of effect radius +% final [50]
bladefall width +% [-70]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaMapBossChromeStandalone"] = { name = "Sallazzang", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "IguanaProjectileChromeGardensMap", "IguanaBossChromeBladefall", "IguanaIcyBreathLeftToRight", "IguanaIcyBreathRightToLeft", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileChromeGardensMap"] = { name = "IguanaProjectileChromeGardensMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {24, -60, -30, 30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaBossChromeBladefall"] = { name = "Bladefall", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "bladefall_width_+%", "bladefall_number_of_volleys", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, -70, 6, 75, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaIcyBreathLeftToRight"] = { name = "IguanaIcyBreathLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaIcyBreathRightToLeft"] = { name = "IguanaIcyBreathRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
chance to apply suppression on hit % [20]
Id | MonsterSuppressingFire |
---|---|
Family | SuppressingFire |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
Id | IguanaBossManaLeechRate |
---|---|
Family | MaximumLeechRate |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource mana |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |