Prüfungsbeschwörer
Humanoid
25% weniger Angriffsgeschwindigkeit
Trial Invoker
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBomberSpectre
TagsZauberer, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare
Leben
247%
Rüstung
+30%
Ausweichen
+30%
Ailment Threshold
247%
Widerstand
0 0 0 0
Damage
137%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBomber
Stufe
68
Leben
15,890
Rüstung
37,427
Ausweichen
6,161
Energieschild
0
Damage
512
Zauberschaden
512
Genauigkeit
290
Attack Time
1.5
Erfahrung
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
MMSUltimatumTrapperBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 620.7 bis 931 Feuerschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBomber"] = {
    name = "Trial Invoker",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MMSUltimatumTrapperBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSUltimatumTrapperBasic"] = {
    name = "MMSUltimatumTrapperBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
25% weniger Angriffsgeschwindigkeit
IdMonsterSlowerAttacksRareUnique
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Prüfungsbeschwörer
    Humanoid
    25% weniger Angriffsgeschwindigkeit
    Trial Invoker
    SpectreY
    TagsZauberer, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare
    Leben
    247%
    Rüstung
    +30%
    Ausweichen
    +30%
    Ailment Threshold
    247%
    Widerstand
    0 0 0 0
    Damage
    137%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    130%
    Model Size
    100%
    Type
    VaalGuardRangedUltimatum
    Metadata
    GuardBomberSpectre
    Stufe
    68
    Leben
    15,890
    Rüstung
    37,427
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    512
    Zauberschaden
    512
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    13,332
    Ailment Threshold
    15,890
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    MMSUltimatumTrapperBasic
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1.17 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 620.7 bis 931 Feuerschaden
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBomberSpectre"] = {
        name = "Trial Invoker",
        life = 2.47,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MMSUltimatumTrapperBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUltimatumTrapperBasic"] = {
        name = "MMSUltimatumTrapperBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    25% weniger Angriffsgeschwindigkeit
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Edit

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