Kriegshund
Dämon
Gebiet: Die Küste, Der See von Kalandra
Gattung: Ziegenmensch-Schamanen
Gruppe: Hunde
Familie: Wildnis
War Hound
Spectre | Y |
---|---|
Area | Die Küste, Der See von Kalandra |
Tags | animal_claw_weapon, beast, canine_beast, demon, fast_movement, has_dagger, has_one_handed_melee, large_model, light_armour, melee, no_shroud_walker, not_harbinger_minion, not_int, not_str, physical_affinity, red_blood, small_height |
Packs |
Leben
198%
Ausweichen
+10%
Ailment Threshold
198%
Widerstand
40 0 0 0
Damage
173%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
Hound2
Metadata
Hound2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
45
Leben
2,723
Rüstung
4,350
Ausweichen
2,177
Energieschild
0
Damage
193
Zauberschaden
193
Genauigkeit
114
Attack Time
1.5
Erfahrung
4,857
Ailment Threshold
2,723
Chill
9
Shock
9
Brittle
49
Scorch
9
Sap
24
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 154–232
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LavaHoundCharge
Attack
Base Damage: 154–232
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 85.5 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 6 Sekunden
cast time overrides attack duration [1]
Basisdauer beträgt 6 Sekunden
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 preload_buff_visual = "hound_lava_effect" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hound/Hound2"] = { name = "War Hound", life = 1.98, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LavaHoundCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LavaHoundCharge"] = { name = "LavaHoundCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {2, 6000, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }