Jugement abstrait
Humanoïde
Abstract of Judgement
Spectre | N |
---|---|
Tags | cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Vie
240%
Armure
+25%
Évasion
+40%
Ailment Threshold
240%
Résistance
0 0 40 0
Damage
260%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
KitavaCultistSpearBoss
Metadata
KitavaCultistSpearUniqueBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,440
Armure
35,988
Évasion
6,635
Bouclier d'énergie
0
Damage
971
Dégâts des sorts
971
Précision
290
Attack Time
1.2
Expérience
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 777–1165
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/KitavaCultistSpearUniqueBoss"] = { name = "Abstract of Judgement", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.6, damageSpread = 0.2, attackTime = 1.2, attackRange = 17, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.