Der Richter
Humanoid
Abstract of Judgement
Spectre | N |
---|---|
Tags | cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood |
Leben
240%
Rüstung
+25%
Ausweichen
+40%
Ailment Threshold
240%
Widerstand
0 0 40 0
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 17
Attack Time
1.2 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
KitavaCultistSpearBoss
Metadata
KitavaCultistSpearUniqueBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,440
Rüstung
35,988
Ausweichen
6,635
Energieschild
0
Damage
971
Zauberschaden
971
Genauigkeit
290
Attack Time
1.2
Erfahrung
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 777–1165
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaCultist/KitavaCultistSpearUniqueBoss"] = { name = "Abstract of Judgement", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.6, damageSpread = 0.2, attackTime = 1.2, attackRange = 17, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }