Arin Kent
Mort-vivant
monster no drops or experience [1]
SpectreN
Tagshas_dagger, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, skeleton, slashing_weapon, undead
Vie
250%
Pièce d'armure
+50%
Évasion
+50%
Ailment Threshold
250%
Résistance
30 30 30 20
Damage
63%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.875 Second
Damage Spread
±20%
Expérience
125%
Model Size
100%
Type
BetrayalDjinnMemberMelee
Metadata
BetrayalDjinnMemberMelee2
Niveau
68
Vie
16,083
Pièce d'armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
235
Dégâts des sorts
235
Précision
290
Attack Time
1.875
Expérience
12,819
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 188–282
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalDjinnMeleeThrust
Triggerable, Attack
Base Damage: 188–282
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.875 sec.
Temps de recharge: 6 sec.
50% Davantage de Dégâts d'Attaque
Aveugle les Ennemis au Toucher
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberBase"

Transitionable
{
	create_untransitioned = "PlayAnimation( revive_sword_01 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberMelee2"] = {
    name = "Arin Kent ",
    life = 2.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.63,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "WalkEmergeBetrayal",
        "BetrayalDjinnMeleeThrust",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalDjinnMeleeThrust"] = {
    name = "BetrayalDjinnMeleeThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_chance_to_blind_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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