Épine de froid
Vous renvoyez des Dégâts de froid lorsqu'un ennemi vous touche.
base_avoid_chill_%
base_avoid_freeze_%
base_avoid_ignite_%
base_avoid_shock_%
base_damage_taken_+%
maximum_cold_damage_to_return_when_hit
minimum_cold_damage_to_return_when_hit
cannot_be_blinded
Cold Thorns
Attribute /4

cold_thorns

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Cold Damage Reflected to any Enemy Hit
Codeminimum cold damage to return when hit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Cold Damage Reflected to any Enemy Hit
Codemaximum cold damage to return when hit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codecannot be blinded
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Chill Avoidance
Codebase avoid chill %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Freeze Avoidance
Codebase avoid freeze %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Ignite Avoidance
Codebase avoid ignite %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Shock Avoidance
Codebase avoid shock %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Épine de froid
Vous renvoyez des Dégâts de froid lorsqu'un ennemi vous touche.
maximum_cold_damage_to_return_when_hit
minimum_cold_damage_to_return_when_hit
Cold Thorns
Attribute /4

lightning_thorns_cold

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Cold Damage Reflected to any Enemy Hit
Codeminimum cold damage to return when hit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Cold Damage Reflected to any Enemy Hit
Codemaximum cold damage to return when hit
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete