Infestateur dévoreur
Surnaturel
Consuming Infester
SpectreN
Tagsbeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, eldritch, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, red_blood, slow_movement, uses_suicide_explode
Vie
75%
Energy Shield From Life
100%
Ailment Threshold
75%
Résistance
0 0 75 0
Damage
50%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
50%
Model Size
55%
Type
AtlasInvadersConsumeFodder2Flying
Metadata
ConsumeFodder2Flying
Niveau
68
Vie
0
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
4,595
Damage
187
Dégâts des sorts
187
Précision
580
Attack Time
1.5
Expérience
5,128
Minion Life
0
Minion Energy Shield
997
Minion Damage
149
Ailment Threshold
4,825
Chill
15
Shock
15
Brittle
86
Scorch
15
Sap
42
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 149–224
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasInvadersConsumeFodder2DeathExplodeSmall
Spell, Area, Damage, AreaSpell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 194 à 581.9 Dégâts de foudre
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	strafe_distance_+% = -30
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"

Render
{
	selection_height_override = 250.0
}

Life
{
	//EPK/body_idle.epk is a placeholder to be updated.
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Tangled_Minions/EPK/body_idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Tangled_Minions/EPK/body_idle.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Tangled_Minions/EPK/tangled2_arc_cast.epk );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Tangled_Minions/EPK/body_idle.epk"
}

Animated
{
	on_flying_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Tangled_Minions/EPK/tangled2_arc_cast.epk );"
	on_event_death_explode_for_flying_death_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Tangled_Minions/EPK/tangled2_arc_cast.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeFodder2Flying"] = {
    name = "Consuming Infester",
    life = 0.75,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AtlasInvadersConsumeFodder2DeathExplodeSmall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasInvadersConsumeFodder2DeathExplodeSmall"] = {
    name = "AtlasInvadersConsumeFodder2DeathExplodeSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.strafe_distance_+%-30
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
BaseEvents.is_primordial_influencedtrue
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idletrue
StateMachine.define_shared_statevisible;
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