Désosseur corrompu
Mort-vivant
undead description [1]
monster no map drops [1]
Corrupted Bonereaver
SpectreY
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Désosseur corrompu, Archer de feu corrompu
  • Vie
    90%
    Armure
    +15%
    Ailment Threshold
    90%
    Résistance
    0 0 40 0
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    StrIntMissionSkeletonMeleeReave
    Niveau
    68
    Vie
    5,790
    Armure
    33,109
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    598
    Dégâts des sorts
    598
    Précision
    290
    Attack Time
    0.975
    Expérience
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 418–777
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterReave
    Attack, Area, Multistrikeable, Melee
    Ravage
    Base Damage: 418–777
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Une attaque qui cible une zone face à vous. Chaque Ravage qui touche un ennemi accroît la zone d'effet. Cette zone est perdue progressivement après une courte période sans toucher quoi que ce soit. Fonctionne uniquement avec les dagues, griffes ou épées à une main.
    Les Aptitudes modifiées ont 25% de Perte de Dégâts d'Attaque
    Cette Attaque se Répète 2 fois de plus
    20% d'Augmentation des Dégâts physiques
    160% Davantage de Vitesse d'attaque de mêlée
    80% Davantage de Zone d'effet pour chaque Palier
    active skill area of effect radius +% final [59]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    DiesAfterTime
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/StrIntMissionSkeletonMeleeReave"] = {
        name = "Corrupted Bonereaver",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterReave"] = {
        name = "Reave",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "reave_area_of_effect_+%_final_per_stage",
            "physical_damage_+%",
            "base_melee_attack_repeat_count",
            "support_multiple_attacks_melee_attack_speed_+%_final",
            "support_multiple_attack_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 20, 2, 160, -25, -25, 59, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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