MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Mouette corrompue
Démon
IconEnemyResistanceCold
monster base type attack cast speed +% and damage -% final [11]
monster no map drops [1]
stance movement speed +% final [100]
Corrupted Gull
Spectre
Tagsanimal_claw_weapon, avian_beast, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • Mouette corrompue
  • Vie
    130%
    Energy Shield From Life
    30%
    Évasion
    +20%
    Ailment Threshold
    130%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    KiwethCoves
    Metadata
    StrIntMissionKiweth
    Niveau
    68
    Vie
    8,363
    Armure
    28,790
    Score d'Évasion
    5,687
    Bouclier d'énergie
    2,390
    Damage
    583
    Dégâts des sorts
    583
    Précision
    580
    Attack Time
    1.11
    Expérience
    13,332
    Minion Life
    1,814
    Minion Energy Shield
    518
    Minion Damage
    465
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466699
    Chances de coup critique: 5%
    Attack Time: 1.11 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BirdmanConsumeCorpse
    Spell
    Temps d'incantation: 2.67 sec.
    BirdmanBloodProjectileMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 466699
    Chances de coup critique: 5%
    Dégâts d'Attaque: 115%
    Attack Time: 1.11 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    15% Davantage de Dégâts d'Attaque
    10% Davantage de Dégâts
    100% d'Augmentation de la Vitesse d'attaque
    base is projectile [1]
    main hand base maximum attack distance [40]
    projectile spread radius [15]
    projectile uses contact position [1]
    skill repeat count [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Kiweth/kiweth_main"
    
    DiesAfterTime
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/StrIntMissionKiweth"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corrupted Gull",
        life = 1.3,
        energyShield = 0.3,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BirdmanConsumeCorpse",
            "BirdmanBloodProjectileMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeCorpse"] = {
        name = "BirdmanConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanBloodProjectileMortar"] = {
        name = "BirdmanBloodProjectileMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "main_hand_base_maximum_attack_distance",
            "attack_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 11 11 Global
  • Craft Tagscaster_damage Dégâts Attaque Lanceur de sorts Vitesse
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft TagsVitesse
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.