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[DNT] Bonier Husk
Mort-vivant
IconEnemyResistanceLightningStrong
undead description [1]
Spectre
Tagsbludgeoning_weapon, bone_armour, Lanceur de sorts, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • [DNT] Bonier Husk, Enveloppe d'os
  • Vie
    230%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    230%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    180%
    Type
    SkeletonCannonSupporter
    Metadata
    SkeletonCannon1Supporter
    Niveau
    68
    Vie
    14,797
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    560
    Dégâts des sorts
    560
    Précision
    580
    Attack Time
    1.8
    Expérience
    20,510
    Minion Life
    3,210
    Minion Damage
    447
    Ailment Threshold
    14,797
    Chill
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    Phys Convert Ele
    240%
    SkeletonCannonMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [5]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    spell maximum base physical damage [298.7]
    spell minimum base physical damage [199.2]
    SkeletonCannonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Mortier d'ossements
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 4 sec.
    La Durée de base est de 10 secondes
    Tire 1 Projectiles supplémentaires
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    mortar cone angle [30]
    projectile minimum range [217]
    projectile spread radius [543]
    spell maximum base physical damage [298.7]
    spell minimum base physical damage [199.2]
    SkeletonCannonBoneNova
    Attack, Area, Damage, Triggerable
    Base Damage: 448672
    Chances de coup critique: 5%
    Attack Time: 1.8 sec.
    Temps de recharge: 5 sec.
    40% Davantage de Dégâts
    Tire 10 Projectiles supplémentaires
    Tire des Projectiles en cercle
    active skill area of effect radius +% final [150]
    base is projectile [1]
    main hand base maximum attack distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	number_of_additional_projectiles = 3
    	hellscape_monster_damage_taken_+%_final = -20
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Supporter"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "[DNT] Bonier Husk",
        life = 2.3,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonCannonMortar",
            "SkeletonCannonBoneMortar",
            "SkeletonCannonBoneNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonMortar"] = {
        name = "SkeletonCannonMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneNova"] = {
        name = "SkeletonCannonBoneNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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