Docere Incarnatis
Humanoïde
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
50% d'Augmentation de la Vitesse de déplacement
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
35% d'Augmentation de la Vitesse d'incantation
display monster vaal storm call [1]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaInvasionBoss
End Game50% d'Augmentation de la Vie maximale
TagsLanceur de sorts, cursing_monster, has_wand, human, humanoid, invasion_boss, large_height, light_armour, lightning_affinity, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • InvasionBoss: Docere Incarnatis, Difforme de Piété, Garde noir d'élite
  • Vie
    200%
    Energy Shield From Life
    50%
    Ailment Threshold
    200%
    Résistance
    30 30 30 20
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    AxisExperimenterBossInvasion
    Metadata
    AxisExperimenterBossInvasion
    Niveau
    68
    Vie
    12,867
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    3,064
    Damage
    672
    Dégâts des sorts
    672
    Précision
    290
    Attack Time
    1.2
    Expérience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterProximityShieldInvasion
    Spell, Area, Duration, Triggerable, AreaSpell
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    Vous ne pouvez pas subir de Dégâts directs provenant d'ennemis en dehors du bouclier.
    inside shield [#]
    La Durée de base est de 6 secondes
    MonsterDelayedBlastInvasion
    Spell, Damage, Area, Triggerable, AreaSpell
    Temps d'incantation: 1 sec.
    Temps de recharge: 4 sec.
    Inflige 356.9 à 535.3 Dégâts physiques
    Les Aptitudes se répètent 2 fois de plus
    80% d'Augmentation de la Vitesse d'incantation
    is area damage [1]
    ExperimenterStormCallInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Appel de la foudre
    Chances de coup critique: 5%
    Temps d'incantation: 0.5 sec.
    Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
    Inflige 344.3 à 1033 Dégâts de foudre
    La Durée de base est de 2 secondes
    35% d'Augmentation de la Vitesse d'incantation
    active skill area of effect radius +% final [-6]
    is area damage [1]
    ExperimenterVaalStormCallInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Appel de la foudre vaal
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 5 sec.
    Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
    Inflige 392.5 à 728.9 Dégâts de foudre
    La Durée de base est de 10 secondes
    Foudroie un Ennemi toutes les 0.25 seconde
    12% de chances d'Électrocuter les Ennemis
    active skill area of effect radius +% final [-13]
    is area damage [1]
    MonsterEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Affaiblissement
    Temps d'incantation: 0.5 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
    Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
    Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
    active skill area of effect radius +% final [42]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisExperimenterBossInvasion"] = {
        name = "Docere Incarnatis",
        life = 2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MonsterEnfeeble",
            "MonsterDelayedBlastInvasion",
            "MonsterProximityShieldInvasion",
            "ExperimenterStormCallInvasion",
            "ExperimenterVaalStormCallInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDelayedBlastInvasion"] = {
        name = "MonsterDelayedBlastInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 80, 2, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShieldInvasion"] = {
        name = "MonsterProximityShieldInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExperimenterStormCallInvasion"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, -31, 2000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 20, -16, 2000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 20, -6, 2000, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 35, -6, 2000, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExperimenterVaalStormCallInvasion"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_chance_to_shock_%",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 4000, 5, 250, -13, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 7000, 8, 250, -13, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 10000, 12, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    300% d'Augmentation de la Quantité d'Objets cédés
    800% d'Augmentation de la Rareté des Objets cédés
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 50% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • 35% d'Augmentation de la Vitesse d'incantation
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    display monster vaal storm call [1]
    IdDisplayMonsterVaalStormCall
    FamilyDisplayMonsterVaalStormCall
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster vaal storm call Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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