Infernaire farrique igné alpha
Farric Flame Hellion Alpha
SpectreN
Mod
15% d'Augmentation de Dégâts
30% d'Augmentation de la Vitesse d'attaque
30% d'Augmentation de la Vitesse de déplacement
Immunelevel 33 or lower damage +% final [0]
level 33 or lower life +% final [-20]
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_wilds, Lanceur de sorts, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, unusable_corpse
450%Vie
+25%Pièce d'armure
+25%Évasion
450%Ailment Threshold
40 40 40 25Résistance
150%Damage
100%Précision
+5%Chances de coup critique
+130%Multiplicateur de coups critiques
9 ~ 12Attack Distance
1.455 SecondAttack Time
±20%Damage Spread
300%Expérience
130%Model Size
HellionBestiaryType
158,828Vie
20,331Pièce d'armure
10,150Évasion
0Bouclier d'énergie
1,430Damage
538Précision
1.455Attack Time
39,750Expérience
158,828Ailment Threshold
502Chill
502Shock
2,841Brittle
502Scorch
1,388Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1144–1716
Chances de coup critique: 5%
Attack Time: 1.455 Second
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Temps d'incantation: 1.5 Second
Temps de recharge: 8 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 311.4 à 467.1 Dégâts de feu
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
33% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact direction [1]
projectile uses contact position [1]

flametotem
128,527Vie
18,031Pièce d'armure
9,510Évasion
0Bouclier d'énergie
1,275Damage
499Précision
1.455Attack Time
39,018Expérience
128,527Ailment Threshold
406Chill
406Shock
2,299Brittle
406Scorch
1,123Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1020–1531
Chances de coup critique: 5%
Attack Time: 1.455 Second
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Temps d'incantation: 1.5 Second
Temps de recharge: 8 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 281.8 à 422.7 Dégâts de feu
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
33% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact direction [1]
projectile uses contact position [1]

flametotem
82,071Vie
14,160Pièce d'armure
8,334Évasion
0Bouclier d'énergie
1,013Damage
428Précision
1.455Attack Time
37,131Expérience
82,071Ailment Threshold
260Chill
260Shock
1,468Brittle
260Scorch
717Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 810–1215
Chances de coup critique: 5%
Attack Time: 1.455 Second
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Temps d'incantation: 1.5 Second
Temps de recharge: 8 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 230.4 à 345.6 Dégâts de feu
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
33% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact direction [1]
projectile uses contact position [1]

flametotem
48,836Vie
10,435Pièce d'armure
7,041Évasion
0Bouclier d'énergie
755Damage
352Précision
1.455Attack Time
34,164Expérience
48,836Ailment Threshold
154Chill
154Shock
874Brittle
154Scorch
427Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 604–906
Chances de coup critique: 5%
Attack Time: 1.455 Second
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Temps d'incantation: 1.5 Second
Temps de recharge: 8 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 178.6 à 267.9 Dégâts de feu
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
33% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact direction [1]
projectile uses contact position [1]

flametotem
28,950Vie
7,659Pièce d'armure
5,924Évasion
0Bouclier d'énergie
560Damage
290Précision
1.455Attack Time
30,765Expérience
28,950Ailment Threshold
92Chill
92Shock
518Brittle
92Scorch
253Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.455 Second
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Temps d'incantation: 1.5 Second
Temps de recharge: 8 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 137.9 à 206.9 Dégâts de feu
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
33% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact direction [1]
projectile uses contact position [1]

flametotem
TotemFireSpray50OnlyLastTarget TargetMediumNear
TotemFireSpray3TargetMediumNear
Melee20TargetMediumNear OnlyLastTarget
Melee 6
stance stance2
TotemFireSpray50OnlyLastTarget TargetMediumNear
TotemFireSpray3TargetMediumNear
Melee20TargetMediumNear OnlyLastTarget
Melee 6

Object Type

version 2
extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"

Render
{
	 preload_animated_object = "GroundFireOnDeathEffect"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/HellionBestiary"] = {
    name = "Farric Flame Hellion Alpha",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "BestiaryFireSpray",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryFireSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}

Mod IdNothing
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
15% d'Augmentation de Dégâts
30% d'Augmentation de la Vitesse d'attaque
30% d'Augmentation de la Vitesse de déplacement

15% d'Augmentation de Dégâts
30% d'Augmentation de la Vitesse d'attaque
30% d'Augmentation de la Vitesse de déplacement

Mod IdBestiaryEnrageMonsterFerocity_
FamilyChimeraMinionFerocity
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • damage +% Min: 15 Max: 15 Global
  • attack speed +% Min: 30 Max: 30 Global
  • base damage taken +% Min: 0 Max: 0 Global
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsdamage attack speed
    Invert15% de Réduction de Dégâts
    30% de Réduction de la Vitesse d'attaque
    30% de Réduction de la Vitesse de déplacement
    level 33 or lower damage +% final [0]
    level 33 or lower life +% final [-20]

    level 33 or lower damage +% final [0]
    level 33 or lower life +% final [-20]

    Mod IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: 0 Max: 0 Global
  • Craft Tagsresource life damage
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