Liquéfie-chair
Bête
40% d'Augmentation de la Vitesse d'attaque
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
cannot be used as minion [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
cannot be used as minion [1]
Fleshmelter
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Lanceur de sorts, delve_monster, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood |
Vie
162%
Évasion
+10%
Ailment Threshold
162%
Résistance
85 0 0 0
Damage
198%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
140%
Type
LionBoss
Metadata
DelveHellionEncounterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,422
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
740
Dégâts des sorts
740
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HotdogUpheaval
Spell, Damage, Fire, Duration, Area, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 7 secondes
Inflige 803.6 à 1205 Dégâts de feu
active skill area of effect radius +% final [20]
is area damage [1]
La Durée de base est de 7 secondes
Inflige 803.6 à 1205 Dégâts de feu
active skill area of effect radius +% final [20]
is area damage [1]
CoverInAsh
Spell, Duration, Area, Buff, AreaSpell
Temps d'incantation: 1.8 sec.
Temps de recharge: 10 sec.
La Durée de base est de 5 secondes
active skill area of effect radius +% final [70]
active skill area of effect radius +% final [70]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Souffle ardent
Temps d'incantation: 2.97 sec.
Temps de recharge: 10 sec.
Inflige 912.6 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
Inflige 328.5 à 492.8 Dégâts de feu
40% d'Augmentation de la Vitesse des Projectiles
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
La Durée de base est de 5 secondes
Inflige 328.5 à 492.8 Dégâts de feu
40% d'Augmentation de la Vitesse des Projectiles
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
BreachCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Taillade
Base Damage: 592–888
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
Lorsque vous maniez deux armes, inflige 60% des Dégâts de chacune des armes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de feu
+0.4 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de feu
+0.4 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 592–888
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Lion/Lion" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Lion/Lion" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao" } Animated { on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );" on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/DelveHellionEncounterBoss"] = { name = "Fleshmelter", life = 1.62, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "HotdogUpheaval", "CoverInAsh", "Flamebreath", "BreachCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HotdogUpheaval"] = { name = "HotdogUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CoverInAsh"] = { name = "CoverInAsh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Flamebreath"] = { name = "Flame Breath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.97, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "projectile_spread_radius", "base_projectile_speed_+%", "base_skill_effect_duration", "ground_fire_art_variation", "projectile_uses_contact_position", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_merged_damage_+%_final_while_dual_wielding", "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "melee_range_+", "is_area_damage", "skill_double_hits_when_dual_wielding", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterConvertToFireDamageBurningMenace |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Embrase toujours
Id | MonsterChanceToIgniteBurningMenace |
---|---|
Family | MonsterChanceToIgnite |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Id | MonsterGroundFireOnDeathBurningMenace |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |