Liquéfie-chair
Bête
40% d'Augmentation de la Vitesse d'attaque
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
cannot be used as minion [1]
Fleshmelter
SpectreN
Tagsanimal_claw_weapon, beast, Lanceur de sorts, delve_monster, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, red_blood
Vie
162%
Armure
+10%
Évasion
+10%
Ailment Threshold
162%
Résistance
85 0 0 0
Damage
198%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
140%
Type
LionBoss
Metadata
DelveHellionEncounterBoss
Niveau
68
Vie
10,422
Armure
31,669
Évasion
5,213
Bouclier d'énergie
0
Damage
740
Dégâts des sorts
740
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
HotdogUpheaval
Spell, Damage, Fire, Duration, Area, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 7 secondes
Inflige 803.6 à 1205 Dégâts de feu
active skill area of effect radius +% final [20]
is area damage [1]
CoverInAsh
Spell, Duration, Area, Buff, AreaSpell
Temps d'incantation: 1.8 sec.
Temps de recharge: 10 sec.
La Durée de base est de 5 secondes
active skill area of effect radius +% final [70]
Flamebreath
Spell, Damage, Fire, Projectile, Area, AreaSpell
Souffle ardent
Temps d'incantation: 2.97 sec.
Temps de recharge: 10 sec.
Inflige 912.6 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
Inflige 328.5 à 492.8 Dégâts de feu
40% d'Augmentation de la Vitesse des Projectiles
ground fire art variation [2]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
BreachCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Taillade
Base Damage: 592–888
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
Lorsque vous maniez deux armes, inflige 60% des Dégâts de chacune des armes
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de feu
+0.4 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 592–888
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Lion/Lion"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/Lion"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao"
}

Animated
{
	on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );"
	on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/DelveHellionEncounterBoss"] = {
    name = "Fleshmelter",
    life = 1.62,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
40% d'Augmentation de la Vitesse d'attaque
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    100% des Dégâts physiques sont Convertis en Dégâts de feu
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Embrase toujours
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Embrase le sol en Mourant
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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