Guerrier forgé
Humanoïde
Forged Warrior
SpectreY
TagsLanceur de sorts, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, ranged, slashing_weapon, slow_movement
Vie
252%
Ailment Threshold
252%
Résistance
0 85 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
115%
Type
CrucibleKaruiElder
Metadata
KaruiElder
Niveau
68
Vie
16,212
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleColdAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 4 sec.
25% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
60% Davantage de Zone d'effet
Génère +8 Éruptions
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
SSMCrucibleSummonWaterTornado
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 13 sec.
alternate minion [625]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-20]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"

Render
{
	preload_buff_visual = "kaom_warrior3_effect"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Cold/KaruiElder"] = {
    name = "Forged Warrior",
    life = 2.52,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedCold",
        "SSMCrucibleSummonWaterTornado",
        "CrucibleColdAbyssSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMCrucibleSummonWaterTornado"] = {
    name = "SSMCrucibleSummonWaterTornado",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 625, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleColdAbyssSlam"] = {
    name = "CrucibleColdAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 8, 50, -50, 50, 60, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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