Grandmasters: ElectricSquirrel /115
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 200 de Mana Régénéré par seconde 100% d'Augmentation du Drain de Vie par seconde maximal 100% d'Augmentation du Drain de Mana maximal par seconde 100% de Réduction de la Réservation des Aptitudes Retire tout le Bouclier d'énergie |
level | 86 |
main hand weapon type | 6 |
off hand weapon type | 13 |
shield block % | 22 |
block while dual wielding % | 15 |
spell damage +% | 186 |
cold damage +% | 39 |
attack minimum added cold damage | 6 |
attack maximum added cold damage | 11 |
lightning damage +% | 210 |
attack speed +% | 12 |
base critical strike multiplier + | 30 |
base life gained on enemy death | 12 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 935 |
base evasion rating | 241 |
base maximum life | 581 |
maximum life +% | 132 |
base life regeneration rate per minute | 209 |
base maximum mana | 127 |
maximum mana +% | 28 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 268 |
base maximum energy shield | 394 |
maximum energy shield +% | 25 |
local energy shield +% | 95 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 17 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 125 |
base cold damage resistance % | 160 |
base lightning damage resistance % | 84 |
base movement velocity +% | 30 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 4 |
base cast speed +% | 41 |
base stun recovery +% | 17 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
base spell critical strike multiplier + | 50 |
weapon elemental damage +% | 9 |
local base physical damage reduction rating | 34 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 1 |
local recharge on take crit | 6 |
spell elemental damage +% | 16 |
spell damage +% per power charge | 4 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 108 |
elemental damage +% | 86 |
maximum block % | 75 |
base shield maximum energy shield | 73 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed lightning gem level + | 2 |
max fuse arrow orbs | 5 |
critical strike chance +% | 183 |
critical strike chance +% per power charge | 50 |
spell critical strike chance +% | 436 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 124 |
additional strength | 57 |
base intelligence | 342 |
base dexterity | 34 |
additional dexterity | 53 |
base reduce enemy fire resistance % | 2 |
base reduce enemy cold resistance % | 2 |
base reduce enemy lightning resistance % | 5 |
additional all attributes | 23 |
base critical strike multiplier | 150 |
base chance to shock % | 5 |
from armour movement speed +% | -8 |
local armour and evasion +% | 84 |
local evasion and energy shield +% | 56 |
minimum physical damage to return to melee attacker | 25 |
main hand local minimum added physical damage | 19 |
main hand local maximum added physical damage | 35 |
main hand local critical strike chance | 800 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
keystone vampirism | 1 |
light radius +% | 20 |
dummy stat display nothing | 1 |
melee damage +% | 26 |
footstep effect variation | 2 |
number of equipped uniques | 1 |
additional strength and intelligence | 20 |
chance to freeze shock ignite % | 10 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
old do not use base life leech from lightning damage permyriad | 100 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage +% vs frozen shocked ignited enemies | 25 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |