IsDisabled | 0 |
level | 3 |
main hand weapon type | 1 |
off hand weapon type | 1 |
block while dual wielding % | 15 |
local minimum added fire damage | 1 |
local maximum added fire damage | 3 |
local minimum added cold damage | 2 |
local maximum added cold damage | 3 |
local minimum added lightning damage | 1 |
local maximum added lightning damage | 6 |
attack speed +% | 6 |
accuracy rating +% | 12 |
base critical strike multiplier + | 60 |
base life gained on enemy death | 5 |
base mana gained on enemy death | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 20 |
base evasion rating | 53 |
base maximum life | 64 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
energy shield recharge rate per minute % | 1200 |
resist all elements % per endurance charge | 4 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
main hand base weapon attack duration ms | 714 |
off hand base weapon attack duration ms | 714 |
main hand base maximum attack distance | 12 |
off hand base maximum attack distance | 12 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 15 |
base strength | 23 |
base intelligence | 14 |
base dexterity | 23 |
base critical strike multiplier | 150 |
from armour movement speed +% | -3 |
main hand local minimum added physical damage | 4 |
main hand local maximum added physical damage | 10 |
main hand local minimum added fire damage | 1 |
main hand local maximum added fire damage | 3 |
main hand local minimum added cold damage | 2 |
main hand local maximum added cold damage | 3 |
main hand local minimum added lightning damage | 1 |
main hand local maximum added lightning damage | 6 |
main hand local critical strike chance | 550 |
main hand local accuracy rating | 15 |
off hand local minimum added physical damage | 4 |
off hand local maximum added physical damage | 10 |
off hand local critical strike chance | 550 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
physical attack damage +% | 14 |
pvp shield damage +% final | -15 |
object inherent damage +% final per frenzy charge | 4 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
base body armour physical damage reduction rating | 16 |
current difficulty | 1 |
number of equipped items | 6 |
number of equipped normal items | 5 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |