Grandmasters: Prazac /129
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
10% de Vie Régénérée par seconde
30% des Dégâts Drainent de la Vie
100% d'Augmentation du Drain de Vie par seconde maximal
100% d'Augmentation du Drain de Mana maximal par seconde
level99
main hand weapon type6
off hand weapon type13
shield block %36
old do not use spell block % from assumed block value25
block while dual wielding %15
spell damage +%154
physical damage +%44
local physical damage +%247
attack minimum added physical damage29
attack maximum added physical damage52
local minimum added physical damage25
local maximum added physical damage45
attack speed +%29
local attack speed +%13
accuracy rating663
accuracy rating +%32
base critical strike multiplier +143
old do not use life leech from physical damage %7
old do not use mana leech from physical damage %1
base life gained on enemy death30
maximum physical damage reduction %90
base physical damage reduction rating1067
local physical damage reduction rating +%220
base evasion rating53
evasion rating +%26
base maximum life125
maximum life +%8
base maximum mana119
mana regeneration rate per minute %105
mana regeneration rate +%40
base maximum energy shield1083
maximum energy shield +%178
local energy shield142
local energy shield +%691
energy shield recharge rate per minute %2000
energy shield delay -%55
base resist all elements %60
resist all elements % per endurance charge4
base fire damage resistance %105
base cold damage resistance %89
base lightning damage resistance %76
base movement velocity +%31
max endurance charges3
max frenzy charges3
max power charges6
base cast speed +%12
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%107
base life gain per target4
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit3
spell damage +% per power charge4
wand damage +% per power charge6
power charge duration +%18
buff effect on self +%26
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
maximum block %75
base shield maximum energy shield542
base cast speed +% per frenzy charge5
max viper strike orbs4
local socketed gem level +1
max fuse arrow orbs5
critical strike chance +%241
critical strike chance +% per power charge50
local critical strike chance +%38
accuracy rating per level2
evasion rating per level300
local accuracy rating100
base strength160
base intelligence320
additional intelligence74
base dexterity140
additional all attributes20
base critical strike multiplier150
wand physical damage % to add as lightning30
from armour movement speed +%-7
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
main hand local physical damage +%247
main hand local minimum added physical damage44
main hand local maximum added physical damage80
main hand local attack speed +%13
main hand local critical strike chance800
main hand local critical strike chance +%38
main hand local accuracy rating100
keystone blood magic1
base reservation +%-38
base aura area of effect +%48
local additional block chance %6
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
chaos damage does not bypass energy shield1
dummy stat display nothing1
footstep effect variation4
number of equipped uniques4
light radius scales with energy shield1
map spawn two bosses20
aura effect +%66
mortal conviction mana reservation +% final-60
base leech is instant on critical1
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
wand damage +%57
wand critical strike chance +%90
wand critical strike multiplier +30
additive spell damage modifiers apply to attack damage1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20