Mangeur de granit
Bête
Granite Eater
Spectre | Y |
---|---|
Tags | beast, extra_extra_small_height, fire_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Packs |
Vie
70%
Ailment Threshold
70%
Résistance
0 0 40 0
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
4,503
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
336
Dégâts des sorts
336
Précision
290
Attack Time
0.99
Expérience
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
Chances de coup critique: 5%
Attack Time: 0.99 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
45.25% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
+1.5 mètres d'Allonge en mêlée
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
+1.5 mètres d'Allonge en mêlée
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
Temps d'incantation: 1.25 sec.
Temps de recharge: 4 sec.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Temps de recharge: 4 sec.
La Durée de base est de 0.75 secondes
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterFire"] = { name = "Granite Eater", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileFire", "MonsterWaitVeryShortWithCooldown", "EASSandSpitterTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileFire"] = { name = "MMASandSpitterProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithCooldown"] = { name = "MonsterWaitVeryShortWithCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSandSpitterTaunt"] = { name = "EASSandSpitterTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Mangeur de granit
Granite Eater
Spectre | Y |
---|---|
Area | Le Laboratoire éternel |
Tags | beast, extra_extra_small_height, fire_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Packs |
Vie
70%
Ailment Threshold
70%
Résistance
0 0 40 0
Damage
68%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
SandSpitterMaps
Metadata
SandSpitterFireMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
4,503
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
254
Dégâts des sorts
254
Précision
290
Attack Time
0.99
Expérience
10,255
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 203–305
Chances de coup critique: 5%
Attack Time: 0.99 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
45.25% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
+1.5 mètres d'Allonge en mêlée
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
+1.5 mètres d'Allonge en mêlée
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
Spell
Temps d'incantation: 1.25 sec.
Temps de recharge: 4 sec.
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Temps de recharge: 4 sec.
La Durée de base est de 0.75 secondes
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterFireMaps"] = { name = "Granite Eater", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.68, damageSpread = 0.2, attackTime = 0.99, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectileFire", "MonsterWaitVeryShortWithCooldown", "EASSandSpitterTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileFire"] = { name = "MMASandSpitterProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitVeryShortWithCooldown"] = { name = "MonsterWaitVeryShortWithCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSandSpitterTaunt"] = { name = "EASSandSpitterTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }