Piège de tempête de glace
Fabrication
Ice Storm Trap
SpectreN
TagsLanceur de sorts, cold_affinity, construct, extra_small_height, has_bow, immobile, plate_armour, puncturing_weapon
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MonsterTrap
Metadata
MonsterIceStormTrap
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AutonomousIceStormTrap
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 293.9 à 440.9 Dégâts de froid
La Durée de base est de 5 secondes
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-64]
is area damage [1]

Object Type

version 2
extends "Metadata/MiscellaneousObjects/TrapNormal"

Stats
{
	set_cannot_be_dominated = 1
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
}

ObjectMagicProperties
{
	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}

Actor
{
	main_hand_unarmed_type = "Bow"
}

Inventories { }

Monster { }

Object Type Codes

version 2
extends "Metadata/MiscellaneousObjects/TrapNormal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/traps/MonsterIceStormTrap"] = {
    name = "Ice Storm Trap",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    skillList = {
        "AutonomousIceStormTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AutonomousIceStormTrap"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 100, -64, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
Piège de tempête de glace
Fabrication
Ice Storm Trap
SpectreN
TagsLanceur de sorts, cold_affinity, construct, extra_small_height, has_bow, immobile, plate_armour, puncturing_weapon
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MonsterTrapVisible
Metadata
MonsterIceStormTrap2
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AutonomousIceStormTrap
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 293.9 à 440.9 Dégâts de froid
La Durée de base est de 5 secondes
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-64]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/traps/MonsterTrap"

Object Type Codes

version 2
extends "Metadata/Monsters/traps/MonsterTrap"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/traps/MonsterIceStormTrap2"] = {
    name = "Ice Storm Trap",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    skillList = {
        "AutonomousIceStormTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AutonomousIceStormTrap"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 100, -64, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}