Lieutenant de la Rage
Bête
Lieutenant of Rage
SpectreN
Tagsbeast, bludgeoning_weapon, cold_affinity, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Vie
450%
Armure
+100%
Ailment Threshold
450%
Résistance
0 85 0 0
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
LabyrinthLieutenantBullBoss
Metadata
LabyrinthLieutenantBull
Niveau
68
Vie
28,950
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
840
Dégâts des sorts
840
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LabyrinthBullLieutenantIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 672–1009
Chances de coup critique: 5%
Dégâts d'Attaque: 210%
Dégâts d'Attaque: 210%
Attack Time: 1.5 sec.
Temps de recharge: 25 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
110% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
LieutenantBullThorns
Buff, Duration, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 15 sec.
La Durée de base est de 5 secondes

Object Type

version 2
extends "Metadata/Monsters/Bull/Bull"

Transitionable
{
	num_states = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bull/Bull"

Animated
{
	on_end_lift_lower = "PlayAnimationByName(lift_idle_down);"
}

Transitionable
{
	create_state_3 = "PlayAnimationByName(lift_idle_down); RemoveCollidability();"
	on_transition_to_2 = "PlayAnimationByName(lift_lower); RemoveCollidability();"
	on_transition_to_3 = "PlayAnimationByName(lift_idle_down); RemoveCollidability();"
	on_untransition_to_1 = "MakeCollidable();"
	on_untransition_to_2 = "PlayAnimationByName(lift_raise);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantBull"] = {
    name = "Lieutenant of Rage",
    life = 4.5,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "LieutenantBullThorns",
        "LabyrinthBullLieutenantIceCrash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LieutenantBullThorns"] = {
    name = "LieutenantBullThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthBullLieutenantIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdProjectileRetaliationDaemon__
FamilyDaemon
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Lieutenant de la Rage
Mort-vivant
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Lieutenant of Rage
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Vie
401%
Armure
+15%
Ailment Threshold
401%
Résistance
0 85 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
150%
Model Size
140%
Type
LabyrinthLieutenantSkeletonBossCold
Metadata
LabyrinthLieutenantSkeletonMeleeIce
Niveau
68
Vie
25,798
Armure
33,109
Évasion
4,739
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.605
Expérience
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.605 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LabyrinthBullLieutenantIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 210%
Dégâts d'Attaque: 210%
Attack Time: 1.605 sec.
Temps de recharge: 25 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
110% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [-20]
is area damage [1]
LieutenantBullThorns
Buff, Duration, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 15 sec.
La Durée de base est de 5 secondes

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	num_states = 5
	// 1: lowered
	// 2: raising
	// 3: raised, active
	// 4: lowering
	// 5: lowered
	
	on_transition_to_2 = "PlayAnimationByName( lift_raise_sword_shield ); MakeCollidable();"
	on_transition_to_4 = "PlayAnimationByName( lift_lower_sword_shield );"
	on_transition_to_5 = "RemoveCollidability();"
}

NPC
{
	marker_enabled = false
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );"
}

Animated
{
	on_end_lift_lower_sword_shield = "PlayAnimationByName( lift_idle_down_sword_shield );"
}

Transitionable
{	create_state_1 = "PlayAnimationByName( lift_idle_down_sword_shield ); RemoveCollidability();"
	create_state_5 = "PlayAnimationByName( lift_idle_down_sword_shield ); RemoveCollidability();"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonMeleeIce"] = {
    name = "Lieutenant of Rage",
    life = 4.01,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LieutenantBullThorns",
        "LabyrinthBullLieutenantIceCrash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LieutenantBullThorns"] = {
    name = "LieutenantBullThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthBullLieutenantIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from spike traps final [-100]
IdLabyrinthSpikeTrapDamageTaken2
FamilyLabyrinthTrapDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • 50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdProjectileRetaliationDaemon__
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Lieutenant de la Rage
    Mort-vivant
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Lieutenant of Rage
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Vie
    401%
    Armure
    +15%
    Ailment Threshold
    401%
    Résistance
    0 85 0 0
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    140%
    Type
    LabyrinthLieutenantSkeletonBossCold
    Metadata
    LabyrinthLieutenantSkeletonMeleeIce2
    Niveau
    68
    Vie
    25,798
    Armure
    33,109
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.605
    Expérience
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.605 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LabyrinthBullLieutenantIceCrash
    Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
    Fracas de glace
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 210%
    Dégâts d'Attaque: 210%
    Attack Time: 1.605 sec.
    Temps de recharge: 25 sec.
    Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
    110% Davantage de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    25% de Perte de Vitesse d'attaque
    La deuxième étape a 25% de Perte de Dégâts
    Le Rayon de base est de 1.1 mètres
    Le Rayon secondaire de base est de 2.1 mètres
    Le Rayon tertiaire de base est de 3.1 mètres
    active skill area of effect radius +% final [-20]
    is area damage [1]
    LieutenantBullThorns
    Buff, Duration, Spell
    Temps d'incantation: 2 sec.
    Temps de recharge: 15 sec.
    La Durée de base est de 5 secondes

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonMeleeIce2"] = {
        name = "Lieutenant of Rage",
        life = 4.01,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LieutenantBullThorns",
            "LabyrinthBullLieutenantIceCrash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LieutenantBullThorns"] = {
        name = "LieutenantBullThorns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthBullLieutenantIceCrash"] = {
        name = "Ice Crash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "ice_crash_second_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • 50% des Dégâts physiques sont Convertis en Dégâts de froid
    IdMonsterElementalSkeletonCold
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdProjectileRetaliationDaemon__
    FamilyDaemon
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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