Tenente da Raiva
Bestial
Lieutenant of Rage
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, cold_affinity, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
450%
Armadura
+100%
Ailment Threshold
450%
Resistência
0 85 0 0
Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
LabyrinthLieutenantBullBoss
Metadata
LabyrinthLieutenantBull
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
28,950
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
840
Dano Mágico
840
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 672–1009
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LabyrinthBullLieutenantIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Pancada Glacial
Base Damage: 672–1009
Chance de Crítico: 5%
Dano de Ataque: 210%
Dano de Ataque: 210%
Attack Time: 1.5 seg
Recarga: 25 seg
Bate no chão, causando dano nos inimigos em uma área ao redor do impacto em três estágios incrementais. Inimigos sofrem um dano levemente menor no segundo e terceiro estágio. Requer uma Espada, Maça, Cetro, Machado, Cajado e Desarmado.
Causa 110% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio secundário Base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio secundário Base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
LieutenantBullThorns
Buff, Duration, Spell
Tempo de Conjuração: 2 seg
Recarga: 15 seg
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Bull/Bull" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Bull/Bull" Animated { on_end_lift_lower = "PlayAnimationByName(lift_idle_down);" } Transitionable { create_state_3 = "PlayAnimationByName(lift_idle_down); RemoveCollidability();" on_transition_to_2 = "PlayAnimationByName(lift_lower); RemoveCollidability();" on_transition_to_3 = "PlayAnimationByName(lift_idle_down); RemoveCollidability();" on_untransition_to_1 = "MakeCollidable();" on_untransition_to_2 = "PlayAnimationByName(lift_raise);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantBull"] = { name = "Lieutenant of Rage", life = 4.5, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "LieutenantBullThorns", "LabyrinthBullLieutenantIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantBullThorns"] = { name = "LieutenantBullThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBullLieutenantIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | ProjectileRetaliationDaemon__ |
---|---|
Family | Daemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Tenente da Raiva
Morto-vivo
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% do Dano Físico Convertido em Dano de Gelo
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% do Dano Físico Convertido em Dano de Gelo
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Lieutenant of Rage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Vida
401%
Armadura
+15%
Ailment Threshold
401%
Resistência
0 85 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
150%
Model Size
140%
Type
LabyrinthLieutenantSkeletonBossCold
Metadata
LabyrinthLieutenantSkeletonMeleeIce
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,798
Armadura
33,109
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.605
Experiência
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LabyrinthBullLieutenantIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Pancada Glacial
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 210%
Dano de Ataque: 210%
Attack Time: 1.605 seg
Recarga: 25 seg
Bate no chão, causando dano nos inimigos em uma área ao redor do impacto em três estágios incrementais. Inimigos sofrem um dano levemente menor no segundo e terceiro estágio. Requer uma Espada, Maça, Cetro, Machado, Cajado e Desarmado.
Causa 110% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio secundário Base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio secundário Base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
LieutenantBullThorns
Buff, Duration, Spell
Tempo de Conjuração: 2 seg
Recarga: 15 seg
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 5 // 1: lowered // 2: raising // 3: raised, active // 4: lowering // 5: lowered on_transition_to_2 = "PlayAnimationByName( lift_raise_sword_shield ); MakeCollidable();" on_transition_to_4 = "PlayAnimationByName( lift_lower_sword_shield );" on_transition_to_5 = "RemoveCollidability();" } NPC { marker_enabled = false } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );" } Animated { on_end_lift_lower_sword_shield = "PlayAnimationByName( lift_idle_down_sword_shield );" } Transitionable { create_state_1 = "PlayAnimationByName( lift_idle_down_sword_shield ); RemoveCollidability();" create_state_5 = "PlayAnimationByName( lift_idle_down_sword_shield ); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonMeleeIce"] = { name = "Lieutenant of Rage", life = 4.01, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LieutenantBullThorns", "LabyrinthBullLieutenantIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantBullThorns"] = { name = "LieutenantBullThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBullLieutenantIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
50% do Dano Físico Convertido em Dano de Gelo
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | ProjectileRetaliationDaemon__ |
---|---|
Family | Daemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Tenente do Arco
Morto-vivo
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% do Dano Físico Convertido em Dano de Gelo
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% do Dano Físico Convertido em Dano de Gelo
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Lieutenant of Rage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Vida
401%
Armadura
+15%
Ailment Threshold
401%
Resistência
0 85 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
150%
Model Size
140%
Type
LabyrinthLieutenantSkeletonBossCold
Metadata
LabyrinthLieutenantSkeletonMeleeIce2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,798
Armadura
33,109
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.605
Experiência
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LabyrinthBullLieutenantIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Pancada Glacial
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 210%
Dano de Ataque: 210%
Attack Time: 1.605 seg
Recarga: 25 seg
Bate no chão, causando dano nos inimigos em uma área ao redor do impacto em três estágios incrementais. Inimigos sofrem um dano levemente menor no segundo e terceiro estágio. Requer uma Espada, Maça, Cetro, Machado, Cajado e Desarmado.
Causa 110% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio secundário Base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Segundo Estágio causa 25% menos Dano
O raio Base é de 1.1 metros
Raio secundário Base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
LieutenantBullThorns
Buff, Duration, Spell
Tempo de Conjuração: 2 seg
Recarga: 15 seg
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantIce/ice.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonMeleeIce2"] = { name = "Lieutenant of Rage", life = 4.01, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LieutenantBullThorns", "LabyrinthBullLieutenantIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantBullThorns"] = { name = "LieutenantBullThorns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBullLieutenantIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
50% do Dano Físico Convertido em Dano de Gelo
Id | MonsterElementalSkeletonCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | ProjectileRetaliationDaemon__ |
---|---|
Family | Daemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.