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Aspic nocturne
Bête
IconEnemyResistanceFire IconEnemyResistanceChaos
Genre: Rhoas
Groupe: Reptiles
Famille: Sables
30% des Dégâts physiques sont Convertis en Dégâts de chaos
1000% d'Augmentation de l'Armure
stance movement speed +% final [100]
Night Adder
Spectre
AreaLa Forêt septentrionale, Le Rêve de Kaom, La Forêt septentrionale, Le Laboratoire éternel, Faille suffocante, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
Tagsbeast, Lanceur de sorts, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • La Forêt septentrionale: Aspic nocturne
  • Le Rêve de Kaom: Golem volcanique, Rakango, Aspic nocturne
  • La Forêt septentrionale: Aspic nocturne
  • Le Laboratoire éternel: Aspic nocturne
  • Aspic nocturne
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Aspic nocturne
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Cobra des ronces, Traqueur des cryptes, Aspic nocturne
  • Vie
    94%
    Évasion
    +15%
    Ailment Threshold
    94%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeFlame
    Niveau
    83
    Vie
    30,096
    Armure
    92,477
    Score d'Évasion
    9,039
    Damage
    900
    Dégâts des sorts
    900
    Précision
    1,036
    Attack Time
    1.095
    Expérience
    16,415
    Minion Life
    5,735
    Minion Damage
    761
    Ailment Threshold
    30,096
    Chill
    95
    Shock
    95
    Brittle
    538
    Scorch
    95
    Sap
    263
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 7201080
    Chances de coup critique: 5%
    Attack Time: 1.095 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem de flammes sacrées
    Efficacité des Dégâts supplémentaires: 25%
    Temps d'incantation: 0.25 sec.
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 546.2 à 819.3 Dégâts de feu
    25% Davantage de Vitesse d'incantation
    always pierce [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    skill repeat count [8]
    spell maximum action distance +% [-75]
    flametotem

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeFlame"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Night Adder",
        life = 0.94,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlameRed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "active_skill_cast_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -75, 25, -25, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.6799999475479, 2.5199999809265, 8, -75, 25, -25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dégâts Physique Chaos
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [100]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsDéfenses Armure Vitesse
    Aspic nocturne
    Bête
    IconEnemyResistanceFire IconEnemyResistanceChaos
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [50]
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Night Adder
    Spectre
    AreaPath of Exile Royale
    Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
    Packs
  • Path of Exile Royale: Fabrication serpentine, Aspic nocturne
  • Path of Exile Royale: Aspic nocturne
  • Vie
    86%
    Évasion
    +15%
    Ailment Threshold
    86%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    121%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Expérience
    162%
    Model Size
    100%
    Type
    SnakeRoyale
    Metadata
    SnakeFlameRoyale
    Niveau
    2
    Vie
    22
    Armure
    23
    Score d'Évasion
    99
    Damage
    7
    Dégâts des sorts
    7
    Précision
    30
    Attack Time
    1.095
    Expérience
    32
    Minion Life
    14
    Minion Damage
    7
    Ailment Threshold
    22
    Chill
    0
    Shock
    0
    Brittle
    0
    Scorch
    0
    Sap
    0
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 58
    Chances de coup critique: 5%
    Attack Time: 1.095 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeFlameRoyale"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Night Adder",
        life = 0.86,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 30 30 Global
  • Craft Tagsphysical_damage chaos_damage Dégâts Physique Chaos
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [50]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 50 50 Global
  • physical damage reduction rating +% 1000 1000 Global
  • Craft TagsDéfenses Armure Vitesse
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    FamilyRoyaleAdditionalMonsterDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad 0 0 Global
  • royale monster armour drop chance permyriad 80 80 Global
  • royale monster unique drop chance permyriad 8 8 Global
  • royale monster weapon drop chance permyriad 80 80 Global
  • royale monster currency drop chance permyriad 200 200 Global
  • royale monster skill gem drop chance permyriad 300 300 Global
  • royale monster support gem drop chance permyriad 75 75 Global
  • Edit

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