SpectreY
AreaLa Forêt septentrionale, Le Rêve de Kaom, La Forêt septentrionale, Le Laboratoire éternel, Faille suffocante, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
Mod30% des Dégâts physiques sont Convertis en Dégâts de chaos

1000% d'Augmentation de l'Armure
stance movement speed +% final [100]
Tagsbeast, Lanceur de sorts, extra_extra_small_height, fire_affinity, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, reptile_beast
94%Vie
+15%Pièce d'armure
+15%Évasion
94%Ailment Threshold
30 0 0 30Résistance
100%Damage
100%Précision
+5%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 8Attack Distance
1.095 SecondAttack Time
±20%Damage Spread
125%Expérience
100%Model Size
SnakeType
33,177Vie
18,705Pièce d'armure
9,338Évasion
0Bouclier d'énergie
953Damage
538Précision
1.095Attack Time
16,563Expérience
33,177Ailment Threshold
105Chill
105Shock
594Brittle
105Scorch
290Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 763–1144
Chances de coup critique: 5%
Attack Time: 1.095 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 575.3 à 863 Dégâts de feu
Les Aptitudes se répètent 8 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
spell maximum action distance +% [-75]

flametotem
30,096Vie
17,617Pièce d'armure
9,039Évasion
0Bouclier d'énergie
900Damage
518Précision
1.095Attack Time
16,415Expérience
30,096Ailment Threshold
95Chill
95Shock
538Brittle
95Scorch
263Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 720–1080
Chances de coup critique: 5%
Attack Time: 1.095 Second
Un coup puissant qui abat les ennemis.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MonsterFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 0%
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 Second
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 546.2 à 819.3 Dégâts de feu
Les Aptitudes se répètent 8 fois de plus
Les Projectiles Transpercent toutes les cibles
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
spell maximum action distance +% [-75]

flametotem
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TotemFireSpray90TargetNotNear TargetIsEnemy NoRepeat
Flee30MeleeRange TargetIsEnemy
StrafeLeft60OnlyLastTarget TargetNotNear NoRepeat TargetWithinAngle=(160,200) ForceTargetEnemy
StrafeRight60OnlyLastTarget TargetNotNear NoRepeat TargetWithinAngle=(160,200) ForceTargetEnemy
ChangeToStance210TargetNotMediumNear TargetIsEnemy
stance stance2
ChangeToStance15TargetMediumNear TargetIsEnemy
Melee15OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeFlame"] = {
    name = "Night Adder",
    life = 0.94,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterFlameRed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameRed"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
    },
}
30% des Dégâts physiques sont Convertis en Dégâts de chaos

30% des Dégâts physiques sont Convertis en Dégâts de chaos

Mod IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos

    Mod IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [100]

    1000% d'Augmentation de l'Armure
    stance movement speed +% final [100]

    Mod IdStanceSnakeSlither
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsarmour defences speed
    Aspic nocturne
    Path of Exile Royale
    Night Adder
    SpectreY
    AreaPath of Exile Royale
    Mod30% des Dégâts physiques sont Convertis en Dégâts de chaos

    1000% d'Augmentation de l'Armure
    stance movement speed +% final [50]
    Immuneroyale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]
    Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, physical_affinity, red_blood, reptile_beast
    86%Vie
    +15%Pièce d'armure
    +15%Évasion
    86%Ailment Threshold
    30 0 0 30Résistance
    121%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 9Attack Distance
    1.095 SecondAttack Time
    ±20%Damage Spread
    162%Expérience
    100%Model Size
    SnakeRoyaleType
    30,354Vie
    18,705Pièce d'armure
    9,338Évasion
    0Bouclier d'énergie
    1,153Damage
    538Précision
    1.095Attack Time
    21,465Expérience
    30,354Ailment Threshold
    96Chill
    96Shock
    543Brittle
    96Scorch
    265Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 923–1384
    Chances de coup critique: 5%
    Attack Time: 1.095 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    24,563Vie
    16,589Pièce d'armure
    8,749Évasion
    0Bouclier d'énergie
    1,029Damage
    499Précision
    1.095Attack Time
    21,070Expérience
    24,563Ailment Threshold
    78Chill
    78Shock
    439Brittle
    78Scorch
    215Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 823–1235
    Chances de coup critique: 5%
    Attack Time: 1.095 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    15,685Vie
    13,027Pièce d'armure
    7,667Évasion
    0Bouclier d'énergie
    817Damage
    428Précision
    1.095Attack Time
    20,051Expérience
    15,685Ailment Threshold
    50Chill
    50Shock
    281Brittle
    50Scorch
    137Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 653–980
    Chances de coup critique: 5%
    Attack Time: 1.095 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    9,333Vie
    9,600Pièce d'armure
    6,478Évasion
    0Bouclier d'énergie
    609Damage
    352Précision
    1.095Attack Time
    18,449Expérience
    9,333Ailment Threshold
    30Chill
    30Shock
    167Brittle
    30Scorch
    82Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 487–731
    Chances de coup critique: 5%
    Attack Time: 1.095 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    5,533Vie
    7,046Pièce d'armure
    5,450Évasion
    0Bouclier d'énergie
    452Damage
    290Précision
    1.095Attack Time
    16,613Expérience
    5,533Ailment Threshold
    17Chill
    17Shock
    99Brittle
    17Scorch
    48Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 362–542
    Chances de coup critique: 5%
    Attack Time: 1.095 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    22Vie
    30Pièce d'armure
    99Évasion
    0Bouclier d'énergie
    7Damage
    15Précision
    1.095Attack Time
    32Expérience
    22Ailment Threshold
    0Chill
    0Shock
    0Brittle
    0Scorch
    0Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 5–8
    Chances de coup critique: 5%
    Attack Time: 1.095 Second
    Un coup puissant qui abat les ennemis.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    TotemFireSpray10TargetIsEnemy
    ChangeToStance210TargetNotMediumNear TargetIsEnemy
    stance stance2
    ChangeToStance15TargetMediumNear TargetIsEnemy
    Melee15OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeFlameRoyale"] = {
        name = "Night Adder",
        life = 0.86,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% des Dégâts physiques sont Convertis en Dégâts de chaos

    30% des Dégâts physiques sont Convertis en Dégâts de chaos

    Mod IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos

    Mod IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [50]

    1000% d'Augmentation de l'Armure
    stance movement speed +% final [50]

    Mod IdStanceSnakeSlitherRoyale_
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsarmour defences speed
    Invert1000% de Réduction de l'Armure
    stance movement speed +% final [-50]
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]

    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [0]
    royale monster weapon drop chance permyriad [80]

    Mod IdRoyaleAdditionalMonsterDrops
    FamilyRoyaleAdditionalMonsterDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 Global
  • royale monster armour drop chance permyriad Min: 80 Max: 80 Global
  • royale monster unique drop chance permyriad Min: 0 Max: 0 Global
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 Global
  • royale monster currency drop chance permyriad Min: 200 Max: 200 Global
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 Global
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 Global
  • Wiki Edit

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