Détenteur de la Nuit
Démon
Nightbearer
Spectre | Y |
---|---|
Tags | animal_claw_weapon, Lanceur de sorts, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
Vie
110%
Ailment Threshold
110%
Résistance
40 0 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
135%
Type
Flamebearer2
Metadata
FlameBearer3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,077
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
616
Dégâts des sorts
616
Précision
290
Attack Time
1.5
Expérience
11,281
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 25%
Temps d'incantation: 0.25 sec.
Temps de recharge: 4 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Les Aptitudes se répètent 9 fois de plus
Les Projectiles Transpercent toutes les cibles
Inflige 87.21 à 130.8 Dégâts de feu
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Les Projectiles Transpercent toutes les cibles
Inflige 87.21 à 130.8 Dégâts de feu
25% Davantage de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearer3"] = { name = "Nightbearer", life = 1.1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "FlamebearerFlameBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlue"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "skill_repeat_count", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 9, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 9, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {1.2400000095367, 1.8600000143051, -75, 9, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }