Jumelle fantasmagorique
Humanoïde
monster no drops or experience [1]
Phantasmal Twin
SpectreN
Tagsexile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
Vie
120%
Energy Shield From Life
34%
Armure
+33%
Évasion
+33%
Ailment Threshold
120%
Résistance
40 40 40 25
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
UniqueMapExileTwin
Metadata
ScionExileFireTwin
Niveau
68
Vie
7,720
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,083
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.35
Expérience
15,383
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UniqueMapExiles/ScionExileFireTwin"] = {
    name = "Phantasmal Twin",
    life = 1.2,
    energyShield = 0.34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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