Ondulepeau
Fabrication
30% des Dégâts physiques sont Convertis en Dégâts de chaos
1000% d'Augmentation de l'Armure
stance movement speed +% final [100]
Slitherskin
SpectreN
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Vie
96%
Évasion
+15%
Ailment Threshold
96%
Résistance
64 0 0 64
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
SnakeBoss
Metadata
SnakeBossAncientPyramid
Niveau
68
Vie
6,176
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.095
Expérience
15,383
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.095 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.095 sec.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeBossAncientPyramid"] = {
    name = "Slitherskin",
    life = 0.96,
    fireResist = 64,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 64,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% des Dégâts physiques sont Convertis en Dégâts de chaos
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Ondulepeau
    Bête
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [100]
    Slitherskin
    SpectreN
    Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Vie
    149%
    Évasion
    +15%
    Ailment Threshold
    149%
    Résistance
    40 40 40 25
    Damage
    157%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Expérience
    165%
    Model Size
    130%
    Type
    SnakeMapBoss
    Metadata
    MapSnakeBossAncientPyramid
    Niveau
    68
    Vie
    207,626
    Armure
    28,790
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    668
    Dégâts des sorts
    997
    Précision
    290
    Attack Time
    0.73365
    Expérience
    93,064
    Ailment Threshold
    130,804
    Chill
    414
    Shock
    414
    Brittle
    2,340
    Scorch
    414
    Sap
    1,143
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1061–1591
    Chances de coup critique: 5%
    Attack Time: 1.095 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1061–1591
    Chances de coup critique: 5%
    Attack Time: 1.095 sec.
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/MapSnakeBossAncientPyramid"] = {
        name = "Slitherskin",
        life = 1.49,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.57,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    1000% d'Augmentation de l'Armure
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed