スリザースキン
コンストラクト
物理ダメージの30%を混沌ダメージに変換する
アーマーが1000%増加する
stance movement speed +% final [100]
Slitherskin
SpectreN
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, physical_affinity, red_blood, reptile_beast
ライフ
96%
防具
+15%
回避力
+15%
Ailment Threshold
96%
耐性
64 0 0 64
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
SnakeBoss
Metadata
SnakeBossAncientPyramid
レベル
68
ライフ
6,176
防具
33,109
回避力
5,450
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.095
経験値
15,383
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.095 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.095 秒
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeBossAncientPyramid"] = {
    name = "Slitherskin",
    life = 0.96,
    fireResist = 64,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 64,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理ダメージの30%を混沌ダメージに変換する
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アーマーが1000%増加する
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    スリザースキン
    物理ダメージの30%を混沌ダメージに変換する
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    アーマーが1000%増加する
    stance movement speed +% final [100]
    Slitherskin
    SpectreN
    Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, reptile_beast
    ライフ
    149%
    防具
    +15%
    回避力
    +15%
    Ailment Threshold
    149%
    耐性
    40 40 40 25
    Damage
    157%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    165%
    Model Size
    130%
    Type
    SnakeMapBoss
    Metadata
    MapSnakeBossAncientPyramid
    レベル
    68
    ライフ
    207,626
    防具
    33,109
    回避力
    5,450
    エナジーシールド
    0
    Damage
    668
    スペルダメージ
    997
    命中
    290
    Attack Time
    0.73365
    経験値
    93,064
    Ailment Threshold
    130,804
    Chill
    414
    Shock
    414
    Brittle
    2,340
    Scorch
    414
    Sap
    1,143
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1061–1591
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1061–1591
    クリティカル率: 5%
    Attack Time: 1.095 秒
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/MapSnakeBossAncientPyramid"] = {
        name = "Slitherskin",
        life = 1.49,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.57,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの30%を混沌ダメージに変換する
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アーマーが1000%増加する
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Edit

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