Bretteur spectral
Mort-vivant
50% des Dégâts physiques sont Convertis en Dégâts de foudre
20% de Chances de Bloquer les Dégâts d'Attaque
20% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 40% des Dégâts que vous Bloquez
Spectral Swashbuckler
SpectreY
AreaLe Cimetière des navires, Le Laboratoire éternel, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Crique isolée, Le Lac de Kalandra
Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
Packs
  • Le Cimetière des navires: Bretteur spectral
  • Le Laboratoire éternel: Scélérat spectral, Corsaire spectral, Bretteur spectral
  • Crique isolée: Corsaire spectral, Bretteur spectral
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Corsaire spectral, Scélérat spectral, Bretteur spectral
  • Vie
    144%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    144%
    Résistance
    0 0 40 0
    Damage
    126%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    GhostPirateChampion
    Niveau
    83
    Vie
    46,104
    Armure
    92,477
    Évasion
    11,790
    Bouclier d'énergie
    7,660
    Damage
    1,134
    Dégâts des sorts
    1,134
    Précision
    518
    Attack Time
    1.5
    Expérience
    15,758
    Ailment Threshold
    46,104
    Chill
    146
    Shock
    146
    Brittle
    825
    Scorch
    146
    Sap
    403
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 908–1361
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 908–1361
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 4 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]
    GhostPirateChampionSpectralThrowSpectre
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 908–1361
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Targetable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampion"] = {
        name = "Spectral Swashbuckler",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
            "GhostPirateChampionSpectralThrowSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrowSpectre"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Bretteur spectral
    Mort-vivant
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    Spectral Swashbuckler
    SpectreY
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead
    Packs
  • Bretteur spectral, Corsaire spectral, Occultiste fantôme
  • Vie
    144%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    144%
    Résistance
    0 0 40 0
    Damage
    126%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    GhostPirateChampionHellscape
    Niveau
    68
    Vie
    9,264
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    3,064
    Damage
    471
    Dégâts des sorts
    471
    Précision
    290
    Attack Time
    1.5
    Expérience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 4 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]
    GhostPirateChampionSpectralThrowSpectre
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Targetable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampionHellscape"] = {
        name = "Spectral Swashbuckler",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
            "GhostPirateChampionSpectralThrowSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrowSpectre"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Bretteur spectral
    Mort-vivant
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    Spectral Swashbuckler
    SpectreY
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, undead
    Vie
    144%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    144%
    Résistance
    0 0 40 0
    Damage
    126%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    GhostPirateChampionChest
    Niveau
    68
    Vie
    9,264
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    3,064
    Damage
    471
    Dégâts des sorts
    471
    Précision
    290
    Attack Time
    1.5
    Expérience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 4 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]
    GhostPirateChampionSpectralThrowSpectre
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    
    Animated
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Targetable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampionChest"] = {
        name = "Spectral Swashbuckler",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
            "GhostPirateChampionSpectralThrowSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrowSpectre"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Bretteur spectral
    Mort-vivant
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    Spectral Swashbuckler
    SpectreY
    Tagscleaving_weapon, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, melee, not_str, physical_affinity, undead
    Packs
  • Corsaire spectral, Scélérat spectral, Bretteur spectral, Occultiste fantôme, Tacticien spectral
  • Vie
    144%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    144%
    Résistance
    0 0 40 0
    Damage
    126%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    GhostPirateChampionExpedition
    Niveau
    68
    Vie
    9,264
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    3,064
    Damage
    471
    Dégâts des sorts
    471
    Précision
    290
    Attack Time
    1.5
    Expérience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 4 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]
    GhostPirateChampionSpectralThrowSpectre
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Positioned
    {
    	team = 125
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Targetable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/GhostPirateChampionExpedition"] = {
        name = "Spectral Swashbuckler",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
            "GhostPirateChampionSpectralThrowSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrowSpectre"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Bretteur spectral
    Mort-vivant
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    cannot be used as minion [1]
    20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    Spectral Swashbuckler
    SpectreN
    Tagsdelve_monster, fast_movement, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, ranged, slashing_weapon, undead
    Packs
  • Corsaire spectral, Scélérat spectral, Bretteur spectral
  • Vie
    144%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    144%
    Résistance
    0 0 40 0
    Damage
    126%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    110%
    Type
    GhostChampion
    Metadata
    DelveGhostPirateEncounter3
    Niveau
    68
    Vie
    9,264
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    3,064
    Damage
    471
    Dégâts des sorts
    471
    Précision
    290
    Attack Time
    1.5
    Expérience
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GhostPirateChampionSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 4 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]
    GhostPirateChampionSpectralThrowSpectre
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 377–565
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    Tire 2 Projectiles supplémentaires
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GhostPirates/GhostPirate"
    
    Life
    {
    	on_death = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
    	on_spawned_dead = "HideMeshSegments( pPlaneShape1, pPlaneShape2 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GhostPirates/DelveGhostPirateEncounter3"] = {
        name = "Spectral Swashbuckler",
        life = 1.44,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GhostPirateChampionSpectralThrow",
            "GhostPirateChampionSpectralThrowSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GhostPirateChampionSpectralThrowSpectre"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des Dégâts physiques sont Convertis en Dégâts de foudre
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • 20% de Chances de Bloquer les Dégâts d'Attaque
    20% de Chances de Bloquer les Dégâts des Sorts
    Vous subissez 40% des Dégâts que vous Bloquez
    IdMonsterAttackSpellBlock20Bypass40
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.