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Électrorécupérateur
Fabrication
IconEnemyResistanceLightning
Storm Salvager
Spectre
Tagsbludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, not_dex, slow_movement
Vie
145%
Energy Shield From Life
60%
Armure
+50%
Ailment Threshold
145%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
60%
Type
VaalSpinner
Metadata
GolemLightning
Niveau
68
Vie
9,328
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
5,330
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.5
Expérience
10,255
Minion Life
2,023
Minion Energy Shield
1,156
Minion Damage
298
Ailment Threshold
9,328
Chill
29
Shock
29
Brittle
167
Scorch
29
Sap
81
Phys Convert Ele
240%
MPSUltimatumLightningBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
base is projectile [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-64]
spell maximum base lightning damage [1201]
spell minimum base lightning damage [400.5]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Golems/GolemLightning"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Storm Salvager",
    life = 1.45,
    energyShield = 0.6,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumLightningBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumLightningBasic"] = {
    name = "MPSUltimatumLightningBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 185, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Edit

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