La Peste grise
Démon
monster base type attack cast speed +% and damage -% final [33]
100% d'Augmentation de la Durée du Poison
Empoisonne au Toucher
Les Aptitudes tirent 2 Projectiles supplémentaires
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Grey Plague
SpectreN
AreaPoste d'observation, Carte
Tagscannot_be_monolith, Lanceur de sorts, chaos_affinity, cleaving_weapon, cultist, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slow_movement
Vie
400%
Armure
+50%
Évasion
+40%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
138%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
KitavaDemonPlaguewingMap
Metadata
KitavaDemonPlaguewingMap
Niveau
79
Vie
4,610,269
Armure
101,985
Évasion
9,649
Bouclier d'énergie
0
Damage
1,124
Dégâts des sorts
1,678
Précision
444
Attack Time
0.97485
Expérience
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1786–2679
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLeapSlamCausticCloudPlaguewing
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1786–2679
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Temps de recharge: 4 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts
La Durée de base est de 9 secondes
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [26769]
monster penalty against minions damage +% final vs player minions [-30]
CausticMortarElementalPlaguewing
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortier
Temps d'incantation: 1.57 sec.
Temps de recharge: 4 sec.
Ressemble à la compétence de mortier des monstres, mais laisse un effet au sol à l'impact.
Inflige 203 à 304.5 Dégâts de chaos
La Durée de base est de 3 secondes
active skill area of effect radius +% final [-30]
base is projectile [1]
base projectile ground caustic cloud damage per minute [29608]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [7]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
PlaguewingWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 1786–2679
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Dégâts d'Attaque: 60%
Attack Time: 1.455 sec.
Temps de recharge: 6 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
40% de Perte de Dégâts d'Attaque
La Durée de base est de 6 secondes
cast time overrides attack duration [1]
ground caustic art variation [2]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground chaos damage to deal per minute [19691]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );"
	on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonPlaguewingMap"] = {
    name = "The Grey Plague",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "PlaguewingWhirlingBlades",
        "MeleeAtAnimationSpeedUnique",
        "MonsterLeapSlamCausticCloudPlaguewing",
        "CausticMortarElementalPlaguewing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PlaguewingWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.962,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "ground_caustic_art_variation",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamCausticCloudPlaguewing"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.40000000596046, 50, 9000, -30, 2, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CausticMortarElementalPlaguewing"] = {
    name = "Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Like monster mortar skill, but leaves a ground effect on impact.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 6, 7, 10, 2, 3000, 3, -30, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    100% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Les Aptitudes tirent 2 Projectiles supplémentaires
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • La Peste grise
    Démon
    monster base type attack cast speed +% and damage -% final [33]
    100% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    Les Aptitudes tirent 2 Projectiles supplémentaires
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Grey Plague
    SpectreN
    Tagscannot_be_monolith, Lanceur de sorts, chaos_affinity, cleaving_weapon, cultist, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, slow_movement, standalone_map_boss
    Vie
    400%
    Armure
    +50%
    Évasion
    +40%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    138%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    KitavaDemonPlaguewingMap
    Metadata
    KitavaDemonPlaguewingMapStandalone
    Niveau
    68
    Vie
    557,385
    Armure
    43,185
    Évasion
    6,635
    Bouclier d'énergie
    0
    Damage
    587
    Dégâts des sorts
    876
    Précision
    290
    Attack Time
    0.97485
    Expérience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 932–1399
    Chances de coup critique: 5%
    Attack Time: 1.455 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLeapSlamCausticCloudPlaguewing
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Bond percutant
    Base Damage: 932–1399
    Chances de coup critique: 5%
    Attack Time: 1.455 sec.
    Temps de recharge: 4 sec.
    Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
    50% Davantage de Dégâts
    La Durée de base est de 9 secondes
    Le Rayon de base est de 1.5 mètres
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [14102]
    monster penalty against minions damage +% final vs player minions [-30]
    CausticMortarElementalPlaguewing
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Mortier
    Temps d'incantation: 1.57 sec.
    Temps de recharge: 4 sec.
    Ressemble à la compétence de mortier des monstres, mais laisse un effet au sol à l'impact.
    Inflige 143.6 à 215.4 Dégâts de chaos
    La Durée de base est de 3 secondes
    active skill area of effect radius +% final [-30]
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [20938]
    ground caustic art variation [2]
    is area damage [1]
    monster projectile variation [7]
    projectile spread radius [10]
    projectile spread radius per additional projectile [3]
    PlaguewingWhirlingBlades
    Attack, Melee, Movement, Travel
    Lames tourbillonnantes
    Base Damage: 932–1399
    Chances de coup critique: 5%
    Dégâts d'Attaque: 60%
    Dégâts d'Attaque: 60%
    Attack Time: 1.455 sec.
    Temps de recharge: 6 sec.
    Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
    40% de Perte de Dégâts d'Attaque
    La Durée de base est de 6 secondes
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground chaos damage to deal per minute [12791]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );"
    	on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/kitava_demon/plaguewing/plaguewing.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonPlaguewingMapStandalone"] = {
        name = "The Grey Plague",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.38,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "PlaguewingWhirlingBlades",
            "MeleeAtAnimationSpeedUnique",
            "MonsterLeapSlamCausticCloudPlaguewing",
            "CausticMortarElementalPlaguewing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlaguewingWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.962,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_flurry",
            "ground_caustic_art_variation",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, 1, 2, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamCausticCloudPlaguewing"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.40000000596046, 50, 9000, -30, 2, 15, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CausticMortarElementalPlaguewing"] = {
        name = "Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Like monster mortar skill, but leaves a ground effect on impact.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 7, 7, 10, 2, 3000, 3, -30, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6, 7, 10, 2, 3000, 3, -30, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    100% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Les Aptitudes tirent 2 Projectiles supplémentaires
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • La Peste grise
    Démon
    monster base type attack cast speed +% and damage -% final [33]
    100% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    Les Aptitudes tirent 2 Projectiles supplémentaires
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Grey Plague
    SpectreN
    Tagscannot_be_monolith, cleaving_weapon, cultist, demon, elder_map_boss, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, slow_movement
    Vie
    400%
    Armure
    +50%
    Évasion
    +40%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    138%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    KitavaDemonPlaguewingMap
    Metadata
    KitavaDemonPlaguewingMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monster/KitavaDemon/KitavaDemonPlaguewingMapElder"] = {
        name = "The Grey Plague",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.38,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    100% d'Augmentation de la Durée du Poison
    Empoisonne au Toucher
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    Les Aptitudes tirent 2 Projectiles supplémentaires
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global