MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
La Dame anéantie
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
50% de chance de générer une Charge de frénésie au Toucher
Les Aptitudes tirent 1 Projectiles supplémentaires
+3 au nombre maximal de Charges de frénésie
50% des Dégâts physiques sont Convertis en Dégâts de feu
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Hollow Lady
Spectre
AreaPyramide vaal, Pyramide vaal, Carte
Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Vie
270%
Évasion
+10%
Ailment Threshold
270%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
280%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
DemonRangedMapBoss
Metadata
DemonFemaleRangedMapBoss1
Niveau
75
Vie
1,372,329
Armure
49,865
Score d'Évasion
6,632
Damage
1,807
Dégâts des sorts
2,697
Précision
762
Attack Time
2.01
Expérience
129,844
Minion Life
280,109
Minion Damage
1,479
Ailment Threshold
713,611
Chill
2,256
Shock
2,256
Brittle
12,766
Scorch
2,256
Sap
6,234
Phys Convert Ele
275%
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 28704304
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 28704304
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 28704304
Chances de coup critique: 5%
Attack Time: 3 sec.
+4 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 28704304
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 28704304
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 28704304
Chances de coup critique: 5%
Attack Time: 3 sec.
+4 mètres d'Allonge en mêlée
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Hollow Lady",
    life = 2.7,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% de chance de générer une Charge de frénésie au Toucher
FamilyMonsterGrantsCharges
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • add frenzy charge on skill hit % 50 50 Global
  • Craft Tagsfrenzy_charge
    Les Aptitudes tirent 1 Projectiles supplémentaires
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles 1 1 Global
  • +3 au nombre maximal de Charges de frénésie
    FamilyMaximumFrenzyCharges
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • max frenzy charges 3 3 Global
  • Craft Tagsfrenzy_charge
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft TagsVitesse
    Aura de Vitesse
    Rayon: 45
    Ses Alliés attaquent et se déplacent plus vite
    35% d'Augmentation de la Vitesse d'attaque
    35% d'Augmentation de la Vitesse d'incantation
    L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
    Speed Aura
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft TagsDégâts
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • La Dame anéantie
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    50% de chance de générer une Charge de frénésie au Toucher
    Les Aptitudes tirent 1 Projectiles supplémentaires
    +3 au nombre maximal de Charges de frénésie
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Hollow Lady
    Spectre
    Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    Vie
    270%
    Évasion
    +10%
    Ailment Threshold
    270%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    280%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    DemonRangedMapBoss
    Metadata
    DemonFemaleRangedMapBoss1Standalone
    Niveau
    68
    Vie
    376,235
    Armure
    28,790
    Score d'Évasion
    5,213
    Damage
    1,191
    Dégâts des sorts
    1,778
    Précision
    580
    Attack Time
    2.01
    Expérience
    112,805
    Minion Life
    81,609
    Minion Damage
    951
    Ailment Threshold
    237,028
    Chill
    749
    Shock
    749
    Brittle
    4,240
    Scorch
    749
    Sap
    2,071
    Phys Convert Ele
    240%
    DemonFemaleRangedGeometryProjectileLeft
    Attack, Triggerable
    Base Damage: 18922838
    Chances de coup critique: 5%
    Attack Time: 3 sec.
    60% de Perte de Dégâts
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRight
    Attack, Triggerable
    Base Damage: 18922838
    Chances de coup critique: 5%
    Attack Time: 3 sec.
    60% de Perte de Dégâts
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectiles
    Attack
    Base Damage: 18922838
    Chances de coup critique: 5%
    Attack Time: 3 sec.
    +4 mètres d'Allonge en mêlée
    cast time overrides attack duration [1]
    DemonFemaleRangedGeometryProjectileLeftAhead
    Attack, Triggerable
    Base Damage: 18922838
    Chances de coup critique: 5%
    Attack Time: 3 sec.
    60% de Perte de Dégâts
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRightAhead
    Attack, Triggerable
    Base Damage: 18922838
    Chances de coup critique: 5%
    Attack Time: 3 sec.
    60% de Perte de Dégâts
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectilesAhead
    Attack
    Base Damage: 18922838
    Chances de coup critique: 5%
    Attack Time: 3 sec.
    +4 mètres d'Allonge en mêlée
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Hollow Lady",
        life = 2.7,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedGeometryProjectileLeft",
            "DemonFemaleRangedGeometryProjectileRight",
            "DemonFemaleRangedGeometryProjectileLeftAhead",
            "DemonFemaleRangedGeometryProjectileRightAhead",
            "EmptyActionFemaleDemonProjectiles",
            "EmptyActionFemaleDemonProjectilesAhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeft"] = {
        name = "DemonFemaleRangedGeometryProjectileLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRight"] = {
        name = "DemonFemaleRangedGeometryProjectileRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileLeftAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileRightAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectiles"] = {
        name = "EmptyActionFemaleDemonProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectilesAhead"] = {
        name = "EmptyActionFemaleDemonProjectilesAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% de chance de générer une Charge de frénésie au Toucher
    FamilyMonsterGrantsCharges
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % 50 50 Global
  • Craft Tagsfrenzy_charge
    Les Aptitudes tirent 1 Projectiles supplémentaires
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles 1 1 Global
  • +3 au nombre maximal de Charges de frénésie
    FamilyMaximumFrenzyCharges
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • max frenzy charges 3 3 Global
  • Craft Tagsfrenzy_charge
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft TagsVitesse
    Aura de Vitesse
    Rayon: 45
    Ses Alliés attaquent et se déplacent plus vite
    35% d'Augmentation de la Vitesse d'attaque
    35% d'Augmentation de la Vitesse d'incantation
    L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
    Speed Aura
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft TagsDégâts
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • La Dame anéantie
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    50% de chance de générer une Charge de frénésie au Toucher
    Les Aptitudes tirent 1 Projectiles supplémentaires
    +3 au nombre maximal de Charges de frénésie
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Hollow Lady
    Spectre
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, red_blood
    Vie
    270%
    Évasion
    +10%
    Ailment Threshold
    270%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    280%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    DemonRangedMapBoss
    Metadata
    DemonFemaleRangedMapBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Hollow Lady",
        life = 2.7,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    50% de chance de générer une Charge de frénésie au Toucher
    FamilyMonsterGrantsCharges
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % 50 50 Global
  • Craft Tagsfrenzy_charge
    Les Aptitudes tirent 1 Projectiles supplémentaires
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles 1 1 Global
  • +3 au nombre maximal de Charges de frénésie
    FamilyMaximumFrenzyCharges
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • max frenzy charges 3 3 Global
  • Craft Tagsfrenzy_charge
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft TagsVitesse
    Aura de Vitesse
    Rayon: 45
    Ses Alliés attaquent et se déplacent plus vite
    35% d'Augmentation de la Vitesse d'attaque
    35% d'Augmentation de la Vitesse d'incantation
    L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
    Speed Aura
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Dégâts Physique Élémentaire Feu
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft TagsDégâts
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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