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ท่านหญิงผู้กลวงเปล่า
ปีศาจ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
มีโอกาสได้รับ Frenzy Charge 1 ลูก 50% เมื่อปะทะ
สกิล ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
จำนวน Frenzy Charge สูงสุด +3
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Hollow Lady
Spectre
AreaVaal Pyramid, Vaal Pyramid Map
Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
พลังชีวิต
270%
การหลบหลีก
+10%
Ailment Threshold
270%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
280%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
DemonRangedMapBoss
Metadata
DemonFemaleRangedMapBoss1
เลเวล
75
พลังชีวิต
1,372,329
ค่าเกราะ
49,865
อัตราการหลบหลีก
6,632
Damage
1,807
ความเสียหายเวท
2,697
ความแม่นยำ
762
Attack Time
2.01
ค่าประสบการณ์
129,844
Minion Life
280,109
Minion Damage
1,479
Ailment Threshold
713,611
Chill
2,256
Shock
2,256
Brittle
12,766
Scorch
2,256
Sap
6,234
Phys Convert Ele
275%
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 28704304
โอกาสคริติคอล: 5%
Attack Time: 3 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 28704304
โอกาสคริติคอล: 5%
Attack Time: 3 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 28704304
โอกาสคริติคอล: 5%
Attack Time: 3 วินาที
ระยะการฟาดประชิด +4 เมตร
cast time overrides attack duration [1]
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 28704304
โอกาสคริติคอล: 5%
Attack Time: 3 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 28704304
โอกาสคริติคอล: 5%
Attack Time: 3 วินาที
สร้างความเสียหาย ลดลง อีก 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 28704304
โอกาสคริติคอล: 5%
Attack Time: 3 วินาที
ระยะการฟาดประชิด +4 เมตร
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Hollow Lady",
    life = 2.7,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
มีโอกาสได้รับ Frenzy Charge 1 ลูก 50% เมื่อปะทะ
FamilyMonsterGrantsCharges
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • add frenzy charge on skill hit % 50 50 Global
  • Craft Tagsfrenzy_charge
    สกิล ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional projectiles 1 1 Global
  • จำนวน Frenzy Charge สูงสุด +3
    FamilyMaximumFrenzyCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • max frenzy charges 3 3 Global
  • Craft Tagsfrenzy_charge
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft Tagsความเร็ว
    ออร่าความเร็ว
    รัศมี: 45
    เพื่อนเคลื่อนที่และโจมตีเร็วขึ้น
    เพิ่มความเร็วในการโจมตี 35%
    เพิ่มความเร็วในการร่าย 35%
    บัฟมอบม็อด: เพิ่มความเร็วในการเคลื่อนที่ 75%
    Speed Aura
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft Tagsความเสียหาย
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • ท่านหญิงผู้กลวงเปล่า
    ปีศาจ
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    มีโอกาสได้รับ Frenzy Charge 1 ลูก 50% เมื่อปะทะ
    สกิล ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
    จำนวน Frenzy Charge สูงสุด +3
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Hollow Lady
    Spectre
    Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    พลังชีวิต
    270%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    280%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    DemonRangedMapBoss
    Metadata
    DemonFemaleRangedMapBoss1Standalone
    เลเวล
    68
    พลังชีวิต
    376,235
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    5,213
    Damage
    1,191
    ความเสียหายเวท
    1,778
    ความแม่นยำ
    580
    Attack Time
    2.01
    ค่าประสบการณ์
    112,805
    Minion Life
    81,609
    Minion Damage
    951
    Ailment Threshold
    237,028
    Chill
    749
    Shock
    749
    Brittle
    4,240
    Scorch
    749
    Sap
    2,071
    Phys Convert Ele
    240%
    DemonFemaleRangedGeometryProjectileLeft
    Attack, Triggerable
    Base Damage: 18922838
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    สร้างความเสียหาย ลดลง อีก 60%
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRight
    Attack, Triggerable
    Base Damage: 18922838
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    สร้างความเสียหาย ลดลง อีก 60%
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectiles
    Attack
    Base Damage: 18922838
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    ระยะการฟาดประชิด +4 เมตร
    cast time overrides attack duration [1]
    DemonFemaleRangedGeometryProjectileLeftAhead
    Attack, Triggerable
    Base Damage: 18922838
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    สร้างความเสียหาย ลดลง อีก 60%
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRightAhead
    Attack, Triggerable
    Base Damage: 18922838
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    สร้างความเสียหาย ลดลง อีก 60%
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectilesAhead
    Attack
    Base Damage: 18922838
    โอกาสคริติคอล: 5%
    Attack Time: 3 วินาที
    ระยะการฟาดประชิด +4 เมตร
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Hollow Lady",
        life = 2.7,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedGeometryProjectileLeft",
            "DemonFemaleRangedGeometryProjectileRight",
            "DemonFemaleRangedGeometryProjectileLeftAhead",
            "DemonFemaleRangedGeometryProjectileRightAhead",
            "EmptyActionFemaleDemonProjectiles",
            "EmptyActionFemaleDemonProjectilesAhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeft"] = {
        name = "DemonFemaleRangedGeometryProjectileLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRight"] = {
        name = "DemonFemaleRangedGeometryProjectileRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileLeftAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileRightAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectiles"] = {
        name = "EmptyActionFemaleDemonProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectilesAhead"] = {
        name = "EmptyActionFemaleDemonProjectilesAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มีโอกาสได้รับ Frenzy Charge 1 ลูก 50% เมื่อปะทะ
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % 50 50 Global
  • Craft Tagsfrenzy_charge
    สกิล ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional projectiles 1 1 Global
  • จำนวน Frenzy Charge สูงสุด +3
    FamilyMaximumFrenzyCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • max frenzy charges 3 3 Global
  • Craft Tagsfrenzy_charge
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft Tagsความเร็ว
    ออร่าความเร็ว
    รัศมี: 45
    เพื่อนเคลื่อนที่และโจมตีเร็วขึ้น
    เพิ่มความเร็วในการโจมตี 35%
    เพิ่มความเร็วในการร่าย 35%
    บัฟมอบม็อด: เพิ่มความเร็วในการเคลื่อนที่ 75%
    Speed Aura
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft Tagsความเสียหาย
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • ท่านหญิงผู้กลวงเปล่า
    ปีศาจ
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    มีโอกาสได้รับ Frenzy Charge 1 ลูก 50% เมื่อปะทะ
    สกิล ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
    จำนวน Frenzy Charge สูงสุด +3
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Hollow Lady
    Spectre
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, red_blood
    พลังชีวิต
    270%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    280%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    DemonRangedMapBoss
    Metadata
    DemonFemaleRangedMapBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Hollow Lady",
        life = 2.7,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    มีโอกาสได้รับ Frenzy Charge 1 ลูก 50% เมื่อปะทะ
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % 50 50 Global
  • Craft Tagsfrenzy_charge
    สกิล ยิงโพรเจกไทล์ เพิ่มเติม 1 ลูก
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional projectiles 1 1 Global
  • จำนวน Frenzy Charge สูงสุด +3
    FamilyMaximumFrenzyCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • max frenzy charges 3 3 Global
  • Craft Tagsfrenzy_charge
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% 35 35 Global
  • base cast speed +% 35 35 Global
  • base movement velocity +% 75 75 Global
  • Craft Tagsความเร็ว
    ออร่าความเร็ว
    รัศมี: 45
    เพื่อนเคลื่อนที่และโจมตีเร็วขึ้น
    เพิ่มความเร็วในการโจมตี 35%
    เพิ่มความเร็วในการร่าย 35%
    บัฟมอบม็อด: เพิ่มความเร็วในการเคลื่อนที่ 75%
    Speed Aura
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft Tagsความเสียหาย
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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