La Sirène sanguine
DémonZone : Temple pourpre, Carte
15000% d'Augmentation de la Rareté des Objets cédés
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
| Spectre | N |
|---|---|
| Area | Temple pourpre, Carte |
| Tags | Lanceur de sorts, cultist, demon, ghost_armour, ghost_blood, is_unarmed, medium_height, non_unique_map_boss, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement |
Vie
400%
Energy Shield From Life
25%
Évasion
+25%
Ailment Threshold
400%
Résistance
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
72
Vie
932,128
Armure
39,449
Score d'Évasion
6,805
Bouclier d'énergie
7,850
Damage
1,189
Dégâts des sorts
1,775
Précision
678
Attack Time
1.5075
Expérience
122,870
Minion Life
195,213
Minion Energy Shield
1,644
Minion Damage
963
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BansheeScreechMapBoss
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.2 sec.
Inflige 406.6 à 610 Dégâts physiques
Vous Maudissez les Ennemis au Toucher avec Chaînes temporelles
is area damage [1]
BansheeScreechMapBossGeometrySpell
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.2 sec.
Inflige 406.6 à 610 Dégâts physiques
Vous Maudissez les Ennemis au Toucher avec Chaînes temporelles
is area damage [1]
TeleportMarkerBanshee
Spell
Temps d'incantation: 0.2 sec.
Temps de recharge: 12 sec.
BansheeBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortier
Temps d'incantation: 1 sec.
Ressemble à la compétence de mortier des monstres, mais laisse un effet au sol à l'impact.
Inflige 506.1 à 759.1 Dégâts physiques
base is projectile [1]
base projectile ground caustic cloud damage per minute [63257]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
TriggerCascadeBanshee
Triggerable
Temps de recharge: 10 sec.
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
BansheeBubbleBurstTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Inflige 271.3 à 407 Dégâts physiques
Explosion cinétique crée 2 explosions supplémentaires
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Banshee/BansheeMapBoss"] = {
name = "The Sanguine Siren",
life = 4,
energyShield = 0.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"BansheeScreechMapBoss",
"BansheeScreechMapBossGeometrySpell",
"BansheeBloodMortar",
"TeleportMarkerBanshee",
"BansheeBubbleBurstTriggered",
"TriggerCascadeBanshee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBoss"] = {
name = "BansheeScreechMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBossGeometrySpell"] = {
name = "BansheeScreechMapBossGeometrySpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBloodMortar"] = {
name = "Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Like monster mortar skill, but leaves a ground effect on impact.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_ground_caustic_cloud_damage_per_minute",
"monster_projectile_variation",
"projectile_spread_radius",
"ground_caustic_art_variation",
"projectile_spread_radius_per_additional_projectile",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 8, 10, 2, 3, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportMarkerBanshee"] = {
name = "TeleportMarkerBanshee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBubbleBurstTriggered"] = {
name = "BansheeBubbleBurstTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cluster_burst_spawn_amount",
"cast_on_trigger_cascade_event_%",
"is_area_damage",
"spell_uncastable_if_triggerable",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeBanshee"] = {
name = "TriggerCascadeBanshee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_C",
},
levels = {
[1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% d'Augmentation de la Rareté des Objets cédés
100% d'Augmentation de l'Expérience octroyée par les Monstres
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
La Sirène sanguine
Démon15000% d'Augmentation de la Rareté des Objets cédés
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
| Spectre | N |
|---|---|
| Tags | Lanceur de sorts, cultist, demon, ghost_armour, ghost_blood, is_unarmed, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement, standalone_map_boss |
Vie
400%
Energy Shield From Life
25%
Évasion
+25%
Ailment Threshold
400%
Résistance
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
557,385
Armure
28,790
Score d'Évasion
5,924
Bouclier d'énergie
6,127
Damage
936
Dégâts des sorts
1,397
Précision
580
Attack Time
1.5075
Expérience
112,805
Minion Life
120,902
Minion Energy Shield
1,329
Minion Damage
747
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BansheeScreechMapBoss
Spell, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.2 sec.
Inflige 337 à 505.6 Dégâts physiques
Vous Maudissez les Ennemis au Toucher avec Chaînes temporelles
is area damage [1]
BansheeScreechMapBossGeometrySpell
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.2 sec.
Inflige 337 à 505.6 Dégâts physiques
Vous Maudissez les Ennemis au Toucher avec Chaînes temporelles
is area damage [1]
BansheeBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortier
Temps d'incantation: 1 sec.
Ressemble à la compétence de mortier des monstres, mais laisse un effet au sol à l'impact.
Inflige 419.4 à 629.1 Dégâts physiques
base is projectile [1]
base projectile ground caustic cloud damage per minute [52429]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
TriggerCascadeBanshee
Triggerable
Temps de recharge: 10 sec.
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
BansheeBubbleBurstTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 2 sec.
Inflige 243.1 à 364.7 Dégâts physiques
Explosion cinétique crée 2 explosions supplémentaires
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Banshee/BansheeMapBossStandalone"] = {
name = "The Sanguine Siren",
life = 4,
energyShield = 0.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"BansheeScreechMapBoss",
"BansheeScreechMapBossGeometrySpell",
"BansheeBloodMortar",
"BansheeBubbleBurstTriggered",
"TriggerCascadeBanshee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBoss"] = {
name = "BansheeScreechMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBossGeometrySpell"] = {
name = "BansheeScreechMapBossGeometrySpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBloodMortar"] = {
name = "Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Like monster mortar skill, but leaves a ground effect on impact.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_ground_caustic_cloud_damage_per_minute",
"monster_projectile_variation",
"projectile_spread_radius",
"ground_caustic_art_variation",
"projectile_spread_radius_per_additional_projectile",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 8, 10, 2, 3, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBubbleBurstTriggered"] = {
name = "BansheeBubbleBurstTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cluster_burst_spawn_amount",
"cast_on_trigger_cascade_event_%",
"is_area_damage",
"spell_uncastable_if_triggerable",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeBanshee"] = {
name = "TriggerCascadeBanshee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_C",
},
levels = {
[1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% d'Augmentation de la Rareté des Objets cédés
100% d'Augmentation de l'Expérience octroyée par les Monstres
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
La Sirène sanguine
Démon15000% d'Augmentation de la Rareté des Objets cédés
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
| Spectre | N |
|---|---|
| Tags | cultist, demon, elder_map_boss, ghost_armour, ghost_blood, is_unarmed, medium_height, non_attacking, not_str, puncturing_weapon, slow_movement |
Vie
400%
Energy Shield From Life
25%
Évasion
+25%
Ailment Threshold
400%
Résistance
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Banshee/BansheeMapBossElder"] = {
name = "The Sanguine Siren",
life = 4,
energyShield = 0.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
},
modList = {
},
}
15000% d'Augmentation de la Rareté des Objets cédés
100% d'Augmentation de l'Expérience octroyée par les Monstres
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.