La Sirena sanguina
DemonioÁrea: Mapa de Templo carmesí
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
| Spectre | N |
|---|---|
| Area | Mapa de Templo carmesí |
| Tags | Lanzador de hechizos, cultist, demon, ghost_armour, ghost_blood, is_unarmed, medium_height, non_unique_map_boss, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement |
Vida
400%
Energy Shield From Life
25%
Evasión
+25%
Ailment Threshold
400%
Resistencia
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
72
Vida
699,096
Armadura
39,449
Evasión
6,805
Escudo de energía
7,850
Damage
1,189
Daño de hechizos
1,775
Precisión
678
Attack Time
1.5075
Experiencia
122,870
Minion Life
146,409
Minion Energy Shield
1,644
Minion Damage
963
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BansheeScreechMapBoss
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 406.6 a 610 de daño físico
Maldice a los enemigos con Cadenas temporales con cada golpe
is area damage [1]
BansheeScreechMapBossGeometrySpell
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 406.6 a 610 de daño físico
Maldice a los enemigos con Cadenas temporales con cada golpe
is area damage [1]
TeleportMarkerBanshee
Spell
Tiempo de lanzamiento: 0.2 seg
Tiempo de recarga: 12 seg
BansheeBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortero
Tiempo de lanzamiento: 1 seg
Igual que la habilidad de mortero de monstruo, pero deja un efecto de suelo al impactar.
Inflige de 506.1 a 759.1 de daño físico
base is projectile [1]
base projectile ground caustic cloud damage per minute [63257]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
TriggerCascadeBanshee
Triggerable
Tiempo de recarga: 10 seg
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
BansheeBubbleBurstTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 271.3 a 407 de daño físico
Explosión Cinética crea 2 explosiones adicionales
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Banshee/BansheeMapBoss"] = {
name = "The Sanguine Siren",
life = 4,
energyShield = 0.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"BansheeScreechMapBoss",
"BansheeScreechMapBossGeometrySpell",
"BansheeBloodMortar",
"TeleportMarkerBanshee",
"BansheeBubbleBurstTriggered",
"TriggerCascadeBanshee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBoss"] = {
name = "BansheeScreechMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBossGeometrySpell"] = {
name = "BansheeScreechMapBossGeometrySpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBloodMortar"] = {
name = "Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Like monster mortar skill, but leaves a ground effect on impact.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_ground_caustic_cloud_damage_per_minute",
"monster_projectile_variation",
"projectile_spread_radius",
"ground_caustic_art_variation",
"projectile_spread_radius_per_additional_projectile",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 8, 10, 2, 3, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportMarkerBanshee"] = {
name = "TeleportMarkerBanshee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBubbleBurstTriggered"] = {
name = "BansheeBubbleBurstTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cluster_burst_spawn_amount",
"cast_on_trigger_cascade_event_%",
"is_area_damage",
"spell_uncastable_if_triggerable",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeBanshee"] = {
name = "TriggerCascadeBanshee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_C",
},
levels = {
[1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
La Sirena sanguina
DemonioLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, cultist, demon, ghost_armour, ghost_blood, is_unarmed, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement, standalone_map_boss |
Vida
400%
Energy Shield From Life
25%
Evasión
+25%
Ailment Threshold
400%
Resistencia
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
418,039
Armadura
28,790
Evasión
5,924
Escudo de energía
6,127
Damage
936
Daño de hechizos
1,397
Precisión
580
Attack Time
1.5075
Experiencia
112,805
Minion Life
90,676
Minion Energy Shield
1,329
Minion Damage
747
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BansheeScreechMapBoss
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 337 a 505.6 de daño físico
Maldice a los enemigos con Cadenas temporales con cada golpe
is area damage [1]
BansheeScreechMapBossGeometrySpell
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 337 a 505.6 de daño físico
Maldice a los enemigos con Cadenas temporales con cada golpe
is area damage [1]
BansheeBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortero
Tiempo de lanzamiento: 1 seg
Igual que la habilidad de mortero de monstruo, pero deja un efecto de suelo al impactar.
Inflige de 419.4 a 629.1 de daño físico
base is projectile [1]
base projectile ground caustic cloud damage per minute [52429]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
TriggerCascadeBanshee
Triggerable
Tiempo de recarga: 10 seg
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
BansheeBubbleBurstTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 243.1 a 364.7 de daño físico
Explosión Cinética crea 2 explosiones adicionales
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Banshee/BansheeMapBossStandalone"] = {
name = "The Sanguine Siren",
life = 4,
energyShield = 0.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
"BansheeScreechMapBoss",
"BansheeScreechMapBossGeometrySpell",
"BansheeBloodMortar",
"BansheeBubbleBurstTriggered",
"TriggerCascadeBanshee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBoss"] = {
name = "BansheeScreechMapBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeScreechMapBossGeometrySpell"] = {
name = "BansheeScreechMapBossGeometrySpell",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"curse_on_hit_level_temporal_chains",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBloodMortar"] = {
name = "Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Like monster mortar skill, but leaves a ground effect on impact.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_ground_caustic_cloud_damage_per_minute",
"monster_projectile_variation",
"projectile_spread_radius",
"ground_caustic_art_variation",
"projectile_spread_radius_per_additional_projectile",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 8, 10, 2, 3, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BansheeBubbleBurstTriggered"] = {
name = "BansheeBubbleBurstTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cluster_burst_spawn_amount",
"cast_on_trigger_cascade_event_%",
"is_area_damage",
"spell_uncastable_if_triggerable",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeBanshee"] = {
name = "TriggerCascadeBanshee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_A",
"trigger_cascade_ms_between_spikes",
"trigger_cascade_C",
},
levels = {
[1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
La Sirena sanguina
DemonioLos monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
| Spectre | N |
|---|---|
| Tags | cultist, demon, elder_map_boss, ghost_armour, ghost_blood, is_unarmed, medium_height, non_attacking, not_str, puncturing_weapon, slow_movement |
Vida
400%
Energy Shield From Life
25%
Evasión
+25%
Ailment Threshold
400%
Resistencia
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Banshee/BansheeMapBossElder"] = {
name = "The Sanguine Siren",
life = 4,
energyShield = 0.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.2,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
skillList = {
},
modList = {
},
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.