La Sirena sanguina
Demonio
Área: Mapa de Templo carmesí
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
Spectre | N |
---|---|
Area | Mapa de Templo carmesí |
Tags | Lanzador de hechizos, cultist, demon, ghost_armour, ghost_blood, is_unarmed, medium_height, non_unique_map_boss, not_str, physical_affinity, puncturing_weapon, ranged, screeching_boss, slow_movement |
Vida
400%
Energy Shield From Life
25%
Evasión
+25%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
79
Vida
4,610,269
Armaduras
67,990
Evasión
8,615
Escudo de energía
3,009
Damage
1,793
Daño de hechizos
2,676
Precisión
444
Attack Time
1.5075
Experiencia
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BansheeScreechMapBoss
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
BansheeScreechMapBossGeometrySpell
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
TeleportMarkerBanshee
Spell
Tiempo de lanzamiento: 0.2 seg
Tiempo de recarga: 12 seg
BansheeBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortero
Tiempo de lanzamiento: 1 seg
Igual que la habilidad de mortero de monstruo, pero deja un efecto de suelo al impactar.
Inflige de 699 a 1048 de daño físico
base is projectile [1]
base projectile ground caustic cloud damage per minute [87370]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
base is projectile [1]
base projectile ground caustic cloud damage per minute [87370]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
TriggerCascadeBanshee
Triggerable
Tiempo de recarga: 10 seg
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
BansheeBubbleBurstTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 326.9 a 490.4 de daño físico
Explosión Cinética crea 2 explosiones adicionales
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Explosión Cinética crea 2 explosiones adicionales
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Banshee/BansheeMapBoss"] = { name = "The Sanguine Siren", life = 4, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "BansheeScreechMapBoss", "BansheeScreechMapBossGeometrySpell", "BansheeBloodMortar", "TeleportMarkerBanshee", "BansheeBubbleBurstTriggered", "TriggerCascadeBanshee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BansheeScreechMapBoss"] = { name = "BansheeScreechMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "curse_on_hit_level_temporal_chains", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BansheeScreechMapBossGeometrySpell"] = { name = "BansheeScreechMapBossGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "curse_on_hit_level_temporal_chains", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BansheeBloodMortar"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "projectile_spread_radius", "ground_caustic_art_variation", "projectile_spread_radius_per_additional_projectile", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 8, 10, 2, 3, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerBanshee"] = { name = "TeleportMarkerBanshee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BansheeBubbleBurstTriggered"] = { name = "BansheeBubbleBurstTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cluster_burst_spawn_amount", "cast_on_trigger_cascade_event_%", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeBanshee"] = { name = "TriggerCascadeBanshee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_C", }, levels = { [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
La Sirena sanguina
Demonio
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cultist, demon, ghost_armour, ghost_blood, is_unarmed, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement, standalone_map_boss |
Vida
400%
Energy Shield From Life
25%
Evasión
+25%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armaduras
28,790
Evasión
5,924
Escudo de energía
1,532
Damage
936
Daño de hechizos
1,397
Precisión
290
Attack Time
1.5075
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BansheeScreechMapBoss
Spell, Multicastable, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
BansheeScreechMapBossGeometrySpell
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
BansheeBloodMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortero
Tiempo de lanzamiento: 1 seg
Igual que la habilidad de mortero de monstruo, pero deja un efecto de suelo al impactar.
Inflige de 478.7 a 718.1 de daño físico
base is projectile [1]
base projectile ground caustic cloud damage per minute [59843]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
base is projectile [1]
base projectile ground caustic cloud damage per minute [59843]
ground caustic art variation [2]
is area damage [1]
monster projectile variation [8]
projectile spread radius [10]
projectile spread radius per additional projectile [3]
TriggerCascadeBanshee
Triggerable
Tiempo de recarga: 10 seg
trigger cascade A [20]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
trigger cascade C [-12]
trigger cascade ms between spikes [200]
trigger cascade number of spikes [4]
BansheeBubbleBurstTriggered
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 277.5 a 416.3 de daño físico
Explosión Cinética crea 2 explosiones adicionales
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Explosión Cinética crea 2 explosiones adicionales
cast on trigger cascade event % [100]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Banshee/BansheeMapBossStandalone"] = { name = "The Sanguine Siren", life = 4, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { "BansheeScreechMapBoss", "BansheeScreechMapBossGeometrySpell", "BansheeBloodMortar", "BansheeBubbleBurstTriggered", "TriggerCascadeBanshee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BansheeScreechMapBoss"] = { name = "BansheeScreechMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "curse_on_hit_level_temporal_chains", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BansheeScreechMapBossGeometrySpell"] = { name = "BansheeScreechMapBossGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "curse_on_hit_level_temporal_chains", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BansheeBloodMortar"] = { name = "Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Like monster mortar skill, but leaves a ground effect on impact.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "projectile_spread_radius", "ground_caustic_art_variation", "projectile_spread_radius_per_additional_projectile", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 8, 10, 2, 3, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BansheeBubbleBurstTriggered"] = { name = "BansheeBubbleBurstTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cluster_burst_spawn_amount", "cast_on_trigger_cascade_event_%", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeBanshee"] = { name = "TriggerCascadeBanshee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_C", }, levels = { [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
La Sirena sanguina
Demonio
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Sanguine Siren
Spectre | N |
---|---|
Tags | cultist, demon, elder_map_boss, ghost_armour, ghost_blood, is_unarmed, medium_height, non_attacking, not_str, puncturing_weapon, slow_movement |
Vida
400%
Energy Shield From Life
25%
Evasión
+25%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
BansheeMapBoss
Metadata
BansheeMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Banshee/BansheeMapBossElder"] = { name = "The Sanguine Siren", life = 4, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, skillList = { }, modList = { }, }
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.