Sentinelle inlassable
Fabrication
Tireless Sentry
Spectre | N |
---|---|
Tags | construct, humanoid, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Vie
275%
Armure
+100%
Ailment Threshold
275%
Résistance
40 0 0 0
Damage
121%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistRobotMannequin
Metadata
RobotMannequin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,692
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
452
Dégâts des sorts
452
Précision
290
Attack Time
1.335
Expérience
11,281
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HeistMannequinMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
WalkEmergeHeistRobotElevator
walk emerge distance [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot" Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotMannequin"] = { name = "Tireless Sentry", life = 2.75, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.335, attackRange = 8, accuracy = 1, skillList = { "Melee", "HeistMannequinMelee2", "WalkEmergeHeistRobotElevator", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMannequinMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistRobotElevator"] = { name = "WalkEmergeHeistRobotElevator", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle inlassable
Fabrication
Tireless Sentry
Spectre | N |
---|---|
Tags | construct, humanoid, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Vie
275%
Armure
+100%
Ailment Threshold
275%
Résistance
40 0 0 0
Damage
121%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistRobotMannequin
Metadata
RobotMannequinArgusSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,692
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
452
Dégâts des sorts
452
Précision
290
Attack Time
1.335
Expérience
11,281
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HeistMannequinMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/RobotMannequin"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/RobotMannequin" Positioned { on_initial_position_set = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/beam_down.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/scan_in.epk ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/beam_down.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/scan_in.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotMannequinArgusSummon"] = { name = "Tireless Sentry", life = 2.75, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.335, attackRange = 8, accuracy = 1, skillList = { "Melee", "HeistMannequinMelee2", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMannequinMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle inlassable
Fabrication
Tireless Sentry
Spectre | Y |
---|---|
Tags | construct, humanoid, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Vie
275%
Armure
+100%
Ailment Threshold
275%
Résistance
40 0 0 0
Damage
121%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistRobotMannequinAtlasUber
Metadata
RobotMannequinAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,692
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
452
Dégâts des sorts
452
Précision
290
Attack Time
1.335
Expérience
11,281
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HeistMannequinMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
WalkEmergeHeistRobotElevator
walk emerge distance [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Robot/AtlasUberRobotBase" Animated { on_event_shake_rust_off = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/activated/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotMannequinAtlasUber"] = { name = "Tireless Sentry", life = 2.75, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.335, attackRange = 8, accuracy = 1, skillList = { "Melee", "HeistMannequinMelee2", "WalkEmergeHeistRobotElevator", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMannequinMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistRobotElevator"] = { name = "WalkEmergeHeistRobotElevator", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle inlassable
Fabrication
Tireless Sentry
Spectre | N |
---|---|
Tags | construct, humanoid, is_unarmed, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity |
Vie
275%
Armure
+100%
Ailment Threshold
275%
Résistance
40 0 0 0
Damage
121%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
HeistRobotMannequin
Metadata
RobotMannequinRefinery
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,692
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
452
Dégâts des sorts
452
Précision
290
Attack Time
1.335
Expérience
11,281
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HeistMannequinMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
WalkEmergeHeistRobotElevator
walk emerge distance [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Robot/RobotMannequinRefinery"] = { name = "Tireless Sentry", life = 2.75, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.335, attackRange = 8, accuracy = 1, skillList = { "Melee", "HeistMannequinMelee2", "WalkEmergeHeistRobotElevator", "DoLiterallyNothing", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMannequinMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistRobotElevator"] = { name = "WalkEmergeHeistRobotElevator", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle inlassable
Fabrication
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tireless Sentry
Spectre | N |
---|---|
Tags | construct, humanoid, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity |
Vie
132%
Armure
+100%
Ailment Threshold
132%
Résistance
40 0 0 0
Damage
121%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
AzmeriArgusRobotMannequin
Metadata
RobotMannequinArgusSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,492
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
452
Dégâts des sorts
452
Précision
290
Attack Time
1.335
Expérience
11,281
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HeistMannequinMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 362–542
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Positioned { on_initial_position_set = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/beam_down.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/scan_in.epk ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/beam_down.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/scan_in.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotMannequinArgusSummon"] = { name = "Tireless Sentry", life = 1.32, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.335, attackRange = 8, accuracy = 1, skillList = { "Melee", "HeistMannequinMelee2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMannequinMelee2"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.