SpectreY
AreaLa Place du marché, Les Docks, Les Quais, La Porte des Récoltes, La Raffinerie, Le Laboratoire éternel, Rue en impasse, Caldarium dissimulé, Rue en impasse, Caldarium dissimulé, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté
Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Packs
  • La Place du marché, Les Docks: Main-d'œuvre nonmourante
  • Les Quais: Ingénieur nonmourant, Main-d'œuvre nonmourante, Intouchable nonmourante
  • La Porte des Récoltes: Main-d'œuvre nonmourante, Intouchable nonmourante
  • La Raffinerie: Ouvrier nonmourant, Ouvrier nonmourant, Main-d'œuvre nonmourante
  • Les Quais: Ingénieur nonmourant, Main-d'œuvre nonmourante
  • Le Laboratoire éternel: Ingénieur nonmourant, Main-d'œuvre nonmourante
  • Le Laboratoire éternel: Fabrication de la raffinerie, Main-d'œuvre nonmourante
  • WorldAreas#832: Main-d'œuvre nonmourante, Miséreuse nonmourante
  • WorldAreas#926: Main-d'œuvre nonmourante, Miséreuse nonmourante
  • WorldAreas#1342: Main-d'œuvre nonmourante, Intouchable nonmourante
  • Main-d'œuvre nonmourante, Intouchable nonmourante
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Archiviste nonmourante, Nonmourante nauséabonde, Main-d'œuvre nonmourante, Ingénieur nonmourant
  • Vie
    100%
    Armure
    +30%
    Évasion
    +30%
    Ailment Threshold
    100%
    Résistance
    20 20 20 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerMaleWorkerCold
    Niveau
    83
    Vie
    32,017
    Armure
    120,220
    Évasion
    10,218
    Bouclier d'énergie
    0
    Damage
    1,125
    Dégâts des sorts
    1,125
    Précision
    518
    Attack Time
    1.245
    Expérience
    13,132
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 900–1351
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerCold"] = {
        name = "Undying Worker",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Main-d'œuvre nonmourante
    Démon
    Undying Worker
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Nonmourante nauséabonde, Intouchable nonmourante, Dégénérée nonmourante, Initiée nonmourante, Patricienne nonmourante, Initié nonmourant, Patricien nonmourant, Nonmourant puant, Dégénéré nonmourant, Main-d'œuvre nonmourante
  • Ouvrier nonmourant, Ouvrier nonmourant, Main-d'œuvre nonmourante, Lutteur nonmourant
  • Vie
    100%
    Armure
    +30%
    Évasion
    +30%
    Ailment Threshold
    100%
    Résistance
    20 20 20 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerMaleWorkerColdHellscape
    Niveau
    68
    Vie
    6,433
    Armure
    37,427
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    1.245
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleWorkerColdHellscape"] = {
        name = "Undying Worker",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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