Utula, la Pierre et l'Acier
Fabrication
Zone : La Place délabrée
Utula, Stone and Steel
Spectre | N |
---|---|
Area | La Place délabrée |
Tags | bludgeoning_weapon, Lanceur de sorts, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour |
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
85 0 0 0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BlacksmithGolem
Metadata
BlacksmithGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
44
Vie
5,136
Armure
7,980
Évasion
1,898
Bouclier d'énergie
0
Damage
211
Dégâts des sorts
211
Précision
109
Attack Time
2.205
Expérience
8,406
Ailment Threshold
5,136
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 169–253
Chances de coup critique: 5%
Attack Time: 2.205 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
UtulaBossMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortier d'ossements
Chances de coup critique: 5%
Temps d'incantation: 3.3 sec.
Temps de recharge: 15 sec.
Inflige 214.9 à 322.3 Dégâts de feu
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 169–253
Chances de coup critique: 5%
Attack Time: 2.205 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 169–253
Chances de coup critique: 5%
Dégâts d'Attaque: 48%
Dégâts d'Attaque: 48%
Attack Time: 2.205 sec.
Temps de recharge: 3 sec.
52% de Perte de Dégâts d'Attaque
40% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
40% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 169–253
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Dégâts d'Attaque: 60%
Attack Time: 2.205 sec.
Temps de recharge: 10 sec.
40% de Perte de Dégâts d'Attaque
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
base is projectile [1]
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } NPC { marker_enabled = false } MinimapIcon { icon = "NPC" hide_on_transition = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolem"] = { name = "Utula, Stone and Steel", life = 4, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "UtulaBossMortarBarrage", "UtulaRemoteSlam", "AnimatedThrownWeapon", "MassAnimatedThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaBossMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaRemoteSlam"] = { name = "UtulaRemoteSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {40, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedThrownWeapon"] = { name = "AnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassAnimatedThrownWeapon"] = { name = "MassAnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }