Zélote vaal
Humanoïde
monster no map drops [1]
Vaal Zealot
SpectreY
Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
Vie
125%
Pièce d'armure
+20%
Évasion
+40%
Ailment Threshold
125%
Résistance
20 20 20 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
50%
Model Size
100%
Type
VaalCultistDaggers
Metadata
VaalCultistDaggersPhysicsTest
Niveau
68
Vie
8,042
Pièce d'armure
34,548
Évasion
6,635
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.245
Expérience
5,128
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersPhysicsTest"] = {
    name = "Vaal Zealot",
    life = 1.25,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    Tagscultist, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistKnifestick
    Metadata
    VaalCultistKnifestickPhysicsTest
    Niveau
    68
    Vie
    8,042
    Pièce d'armure
    34,548
    Évasion
    6,635
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.5
    Expérience
    5,128
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MeleeThrustAttackIncursionFire
    Attack, Damage, Triggerable
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Vous infligez toujours l'Embrasement en Touchant
    112.2% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    33% de Perte de Vitesse d'attaque
    300% Davantage de Dégâts avec l'Embrasement
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickPhysicsTest"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "MeleeThrustAttackIncursionFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeThrustAttackIncursionFire"] = {
        name = "MeleeThrustAttackIncursionFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0, -33, 300, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -33, 300, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, -33, 300, 75, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {150, -33, 300, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Le Lac de Kalandra
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistDaggers
    Metadata
    VaalCultistDaggersFire
    Niveau
    55
    Vie
    3,348
    Pièce d'armure
    12,108
    Évasion
    4,127
    Bouclier d'énergie
    0
    Damage
    191
    Dégâts des sorts
    191
    Précision
    172
    Attack Time
    1.245
    Expérience
    3,430
    Ailment Threshold
    3,348
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFire"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistDaggers
    Metadata
    VaalCultistDaggersLightning
    Niveau
    55
    Vie
    3,348
    Pièce d'armure
    12,108
    Évasion
    4,127
    Bouclier d'énergie
    0
    Damage
    191
    Dégâts des sorts
    191
    Précision
    172
    Attack Time
    1.245
    Expérience
    3,430
    Ailment Threshold
    3,348
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightning"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistDaggers
    Metadata
    VaalCultistDaggersBlood
    Niveau
    55
    Vie
    3,348
    Pièce d'armure
    12,108
    Évasion
    4,127
    Bouclier d'énergie
    0
    Damage
    191
    Dégâts des sorts
    191
    Précision
    172
    Attack Time
    1.245
    Expérience
    3,430
    Ailment Threshold
    3,348
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBlood"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistDaggers
    Metadata
    VaalCultistDaggersChaos
    Niveau
    68
    Vie
    8,042
    Pièce d'armure
    34,548
    Évasion
    6,635
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.245
    Expérience
    5,128
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersChaos"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Le Lac de Kalandra
    Tagscultist, fire_affinity, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistKnifestick
    Metadata
    VaalCultistKnifestickFire_
    Niveau
    55
    Vie
    3,348
    Pièce d'armure
    12,108
    Évasion
    4,127
    Bouclier d'énergie
    0
    Damage
    191
    Dégâts des sorts
    191
    Précision
    172
    Attack Time
    1.5
    Expérience
    3,430
    Ailment Threshold
    3,348
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MeleeThrustAttackIncursionFire
    Attack, Damage, Triggerable
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Vous infligez toujours l'Embrasement en Touchant
    81.41% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    33% de Perte de Vitesse d'attaque
    300% Davantage de Dégâts avec l'Embrasement
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickFire_"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "MeleeThrustAttackIncursionFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeThrustAttackIncursionFire"] = {
        name = "MeleeThrustAttackIncursionFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0, -33, 300, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -33, 300, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, -33, 300, 75, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {150, -33, 300, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, incursion_monster, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistKnifestick
    Metadata
    VaalCultistKnifestickLightning
    Niveau
    55
    Vie
    3,348
    Pièce d'armure
    12,108
    Évasion
    4,127
    Bouclier d'énergie
    0
    Damage
    191
    Dégâts des sorts
    191
    Précision
    172
    Attack Time
    1.5
    Expérience
    3,430
    Ailment Threshold
    3,348
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IncursionLightningSlash
    Triggerable, Attack
    Base Damage: 153–230
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    50% Davantage de Dégâts d'Attaque
    108.4% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickLightning"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "IncursionLightningSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionLightningSlash"] = {
        name = "IncursionLightningSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistKnifestick
    Metadata
    VaalCultistKnifestickBlood
    Niveau
    55
    Vie
    3,348
    Pièce d'armure
    12,108
    Évasion
    4,127
    Bouclier d'énergie
    0
    Damage
    191
    Dégâts des sorts
    191
    Précision
    172
    Attack Time
    1.5
    Expérience
    3,430
    Ailment Threshold
    3,348
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MeleeThrustAttackCultistIncursion
    Attack, Damage, Triggerable
    Base Damage: 153–230
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    33% de Perte de Vitesse d'attaque
    Inflige le Saignement
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickBlood"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "MeleeThrustAttackCultistIncursion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeThrustAttackCultistIncursion"] = {
        name = "MeleeThrustAttackCultistIncursion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-25, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    Tagschaos_affinity, cultist, flesh_armour, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    Vie
    125%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    125%
    Résistance
    20 20 20 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    50%
    Model Size
    100%
    Type
    VaalCultistKnifestick
    Metadata
    VaalCultistKnifestickChaos_
    Niveau
    68
    Vie
    8,042
    Pièce d'armure
    34,548
    Évasion
    6,635
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.5
    Expérience
    5,128
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IncursionChaosGroundSlam
    Triggerable, Attack
    Base Damage: 299–448
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    50% Davantage de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    10% de Perte de Vitesse d'attaque
    is area damage [1]
    IncursionChaosGroundSlam2
    Triggerable, Attack
    Base Damage: 299–448
    Chances de coup critique: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    50% de Perte de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalCultist"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalCultist"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistKnifestickChaos_"] = {
        name = "Vaal Zealot",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "IncursionChaosGroundSlam",
            "IncursionChaosGroundSlam2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosGroundSlam"] = {
        name = "IncursionChaosGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, -10, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionChaosGroundSlam2"] = {
        name = "IncursionChaosGroundSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    241%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    241%
    Résistance
    20 20 20 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    67%
    Model Size
    100%
    Type
    VaalCultistDaggersMap
    Metadata
    VaalCultistDaggersFireMap
    Niveau
    78
    Vie
    43,954
    Pièce d'armure
    75,521
    Évasion
    9,334
    Bouclier d'énergie
    0
    Damage
    682
    Dégâts des sorts
    682
    Précision
    428
    Attack Time
    1.245
    Expérience
    8,293
    Ailment Threshold
    43,954
    Chill
    139
    Shock
    139
    Brittle
    786
    Scorch
    139
    Sap
    384
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 545–818
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireMap"] = {
        name = "Vaal Zealot",
        life = 2.41,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, no_spirit_walkers_archnemesis, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Marchand de chair vaal, Zélote vaal, Fanatique vaal, Zélote vaal, Séide vaal
  • Vie
    241%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    241%
    Résistance
    20 20 20 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    67%
    Model Size
    100%
    Type
    VaalCultistDaggersMap
    Metadata
    VaalCultistDaggersFireMapMemoryLine
    Niveau
    68
    Vie
    15,504
    Pièce d'armure
    34,548
    Évasion
    6,635
    Bouclier d'énergie
    0
    Damage
    377
    Dégâts des sorts
    377
    Précision
    290
    Attack Time
    1.245
    Expérience
    6,871
    Ailment Threshold
    15,504
    Chill
    49
    Shock
    49
    Brittle
    277
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 302–453
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersFireMapMemoryLine"] = {
        name = "Vaal Zealot",
        life = 2.41,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    241%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    241%
    Résistance
    20 20 20 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    67%
    Model Size
    100%
    Type
    VaalCultistDaggersMap
    Metadata
    VaalCultistDaggersLightningMap
    Niveau
    78
    Vie
    43,954
    Pièce d'armure
    75,521
    Évasion
    9,334
    Bouclier d'énergie
    0
    Damage
    682
    Dégâts des sorts
    682
    Précision
    428
    Attack Time
    1.245
    Expérience
    8,293
    Ailment Threshold
    43,954
    Chill
    139
    Shock
    139
    Brittle
    786
    Scorch
    139
    Sap
    384
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 545–818
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningMap"] = {
        name = "Vaal Zealot",
        life = 2.41,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, no_spirit_walkers_archnemesis, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Marchand de chair vaal, Zélote vaal, Fanatique vaal, Zélote vaal, Séide vaal
  • Vie
    241%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    241%
    Résistance
    20 20 20 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    67%
    Model Size
    100%
    Type
    VaalCultistDaggersMap
    Metadata
    VaalCultistDaggersLightningMapMemoryLine
    Niveau
    68
    Vie
    15,504
    Pièce d'armure
    34,548
    Évasion
    6,635
    Bouclier d'énergie
    0
    Damage
    377
    Dégâts des sorts
    377
    Précision
    290
    Attack Time
    1.245
    Expérience
    6,871
    Ailment Threshold
    15,504
    Chill
    49
    Shock
    49
    Brittle
    277
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 302–453
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersLightningMapMemoryLine"] = {
        name = "Vaal Zealot",
        life = 2.41,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Zélote vaal
    Humanoïde
    monster no map drops [1]
    Vaal Zealot
    SpectreY
    AreaSalle d'Incursion, Salle d'Incursion, Salle d'Incursion
    Tagscultist, flesh_armour, has_dagger, has_one_handed_melee, human, humanoid, incursion_monster, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    Vie
    241%
    Pièce d'armure
    +20%
    Évasion
    +40%
    Ailment Threshold
    241%
    Résistance
    20 20 20 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    67%
    Model Size
    100%
    Type
    VaalCultistDaggersMap
    Metadata
    VaalCultistDaggersBloodMap
    Niveau
    78
    Vie
    43,954
    Pièce d'armure
    75,521
    Évasion
    9,334
    Bouclier d'énergie
    0
    Damage
    682
    Dégâts des sorts
    682
    Précision
    428
    Attack Time
    1.245
    Expérience
    8,293
    Ailment Threshold
    43,954
    Chill
    139
    Shock
    139
    Brittle
    786
    Scorch
    139
    Sap
    384
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 545–818
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/MonsterIncursion"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaCultist/VaalCultistDaggersBloodMap"] = {
        name = "Vaal Zealot",
        life = 2.41,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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