Belliciste
HumanoïdeZone : Armurerie, Carte
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Warmonger
| Spectre | N |
|---|---|
| Area | Armurerie, Carte |
| Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood |
Vie
340%
Armure
+25%
Ailment Threshold
340%
Résistance
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisGeneralMapBoss
Metadata
MapAxisGeneralBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
75
Vie
1,728,118
Armure
62,331
Score d'Évasion
6,029
Damage
1,936
Dégâts des sorts
2,890
Précision
762
Attack Time
0.83415
Expérience
129,844
Minion Life
352,730
Minion Damage
1,585
Ailment Threshold
898,622
Chill
2,841
Shock
2,841
Brittle
16,075
Scorch
2,841
Sap
7,850
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 3075–4612
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 2468.5 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Carapace volcanique
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Une carapace ardente qui procure de l'armure supplémentaire pendant une courte durée. Si le montant des dégâts physiques absorbés par l'armure ou le blocage atteint un certain seuil, la carapace explose dans un souffle circulaire, infligeant des dégâts de feu aux ennemis à proximité.
La Durée de base est de 10 secondes
Inflige 1894 à 2841 Dégâts de feu
La Carapace se brise après avoir Neutralisé un total de 3552 Dégâts
15397 d'Armure supplémentaire
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Temps de recharge: 15 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 8 secondes
Inflige 2220 à 3330 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.13 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
AxisGeneralMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Temps de recharge: 7.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 272.9 à 409.3 Dégâts physiques
Tire 2 Projectiles supplémentaires
75% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Object Type Codes
version 2
extends "Metadata/Monsters/Axis/Axis"
Animated
{
on_event_attach_EPK_for_throw_dagger_shield = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
on_event_remove_EPK_for_throw_dagger_shield = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBoss"] = {
name = "Warmonger",
life = 3.4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisGeneralFirestormMapBoss",
"GravicusMoltenShell",
"AxisGeneralMortar",
"AxisGeneralBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralFirestormMapBoss"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"fire_shield_damage_threshold",
"base_physical_damage_reduction_rating",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralMortar"] = {
name = "AxisGeneralMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"burn_damage_+%",
"projectile_spread_radius",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"projectile_minimum_range",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 20, -50, 75, 2, 25, -25, levelRequirement = 28, statInterpolation = {3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralBurningGround"] = {
name = "AxisGeneralBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {3.2000000476837, 5000, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
| Family | MonsterAura |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
Aura de Bouclier d'énergie
Rayon: 50
Ses Alliés ont du Bouclier d'énergie
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
Energy Shield Aura
80% de Réduction du Taux de recharge du Bouclier d'énergie
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | ChaosTakenOnES |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Belliciste
HumanoïdeRajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Warmonger
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss |
Vie
340%
Armure
+25%
Ailment Threshold
340%
Résistance
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisGeneralMapBoss
Metadata
MapAxisGeneralBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
473,778
Armure
35,988
Score d'Évasion
4,739
Damage
1,276
Dégâts des sorts
1,905
Précision
580
Attack Time
0.83415
Expérience
112,805
Minion Life
102,767
Minion Damage
1,019
Ailment Threshold
298,480
Chill
944
Shock
944
Brittle
5,340
Scorch
944
Sap
2,608
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2027–3041
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 1664.2 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Carapace volcanique
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Une carapace ardente qui procure de l'armure supplémentaire pendant une courte durée. Si le montant des dégâts physiques absorbés par l'armure ou le blocage atteint un certain seuil, la carapace explose dans un souffle circulaire, infligeant des dégâts de feu aux ennemis à proximité.
La Durée de base est de 10 secondes
Inflige 1321 à 1981 Dégâts de feu
La Carapace se brise après avoir Neutralisé un total de 2456 Dégâts
11966 d'Armure supplémentaire
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Temps de recharge: 15 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 8 secondes
Inflige 1430 à 2144 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.13 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
AxisGeneralMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Temps de recharge: 7.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 190.2 à 285.3 Dégâts physiques
Tire 2 Projectiles supplémentaires
75% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Object Type Codes
version 2
extends "Metadata/Monsters/Axis/Axis"
extends "Metadata/Monsters/StandaloneMapBoss"
Animated
{
on_event_attach_EPK_for_throw_dagger_shield = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
on_event_remove_EPK_for_throw_dagger_shield = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBossStandalone"] = {
name = "Warmonger",
life = 3.4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisGeneralFirestormMapBoss",
"GravicusMoltenShell",
"AxisGeneralMortar",
"AxisGeneralBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralFirestormMapBoss"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"fire_shield_damage_threshold",
"base_physical_damage_reduction_rating",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralMortar"] = {
name = "AxisGeneralMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"burn_damage_+%",
"projectile_spread_radius",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_projectiles",
"projectile_minimum_range",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 20, -50, 75, 2, 25, -25, levelRequirement = 28, statInterpolation = {3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralBurningGround"] = {
name = "AxisGeneralBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {3.2000000476837, 5000, levelRequirement = 28, statInterpolation = {3}, cost = { }, },
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
| Family | MonsterAura |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
Aura de Bouclier d'énergie
Rayon: 50
Ses Alliés ont du Bouclier d'énergie
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
Energy Shield Aura
80% de Réduction du Taux de recharge du Bouclier d'énergie
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | ChaosTakenOnES |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Belliciste
HumanoïdeRajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Warmonger
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, elder_map_boss, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, military, non_attacking, not_dex, not_int, red_blood, slow_movement |
Vie
340%
Armure
+25%
Ailment Threshold
340%
Résistance
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisGeneralMapBoss
Metadata
MapAxisGeneralBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBossElder"] = {
name = "Warmonger",
life = 3.4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
},
modList = {
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
| Family | MonsterAura |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
Aura de Bouclier d'énergie
Rayon: 50
Ses Alliés ont du Bouclier d'énergie
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
Energy Shield Aura
80% de Réduction du Taux de recharge du Bouclier d'énergie
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | ChaosTakenOnES |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Belliciste
HumanoïdeRajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
80% de Réduction du Taux de recharge du Bouclier d'énergie
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Warmonger
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
Vie
700%
Armure
+25%
Ailment Threshold
700%
Résistance
Damage
400%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisGeneral
Metadata
MapAxisGeneralBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
975,425
Armure
35,988
Score d'Évasion
4,739
Damage
1,702
Dégâts des sorts
2,540
Précision
580
Attack Time
0.83415
Expérience
112,805
Minion Life
211,578
Minion Damage
1,359
Ailment Threshold
614,517
Chill
1,943
Shock
1,943
Brittle
10,993
Scorch
1,943
Sap
5,368
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2703–4054
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundFire
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Piège incendiaire
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
Inflige 142.5 Dégâts de feu de base par seconde
La Durée de base est de 8 secondes
Inflige 205.2 à 307.7 Dégâts de feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GravicusMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Carapace volcanique
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Une carapace ardente qui procure de l'armure supplémentaire pendant une courte durée. Si le montant des dégâts physiques absorbés par l'armure ou le blocage atteint un certain seuil, la carapace explose dans un souffle circulaire, infligeant des dégâts de feu aux ennemis à proximité.
La Durée de base est de 10 secondes
Inflige 1321 à 1981 Dégâts de feu
La Carapace se brise après avoir Neutralisé un total de 2456 Dégâts
11966 d'Armure supplémentaire
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Temps de recharge: 15 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 8 secondes
Inflige 1989 à 2983 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.13 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
off_hand_unarmed_type = "Shield"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBossPantheon"] = {
name = "Warmonger",
life = 7,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 4,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisGeneralFirestorm",
"GravicusMoltenShell",
"MonsterGroundFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"fire_shield_damage_threshold",
"base_physical_damage_reduction_rating",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFire"] = {
name = "Fire Trap",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Damage] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.Trapped] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
| Family | MonsterAura |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
Aura de Bouclier d'énergie
Rayon: 50
Ses Alliés ont du Bouclier d'énergie
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
Energy Shield Aura
80% de Réduction du Taux de recharge du Bouclier d'énergie
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Belliciste
HumanoïdeRajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
1000% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
80% de Réduction du Taux de recharge du Bouclier d'énergie
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
1000% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
80% de Réduction du Taux de recharge du Bouclier d'énergie
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Warmonger
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Vie
260%
Armure
+25%
Ailment Threshold
260%
Résistance
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
105%
Type
AxisGeneralBossDescent
Metadata
AxisGeneralBossDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
16,727
Armure
35,988
Score d'Évasion
4,739
Damage
840
Dégâts des sorts
840
Précision
580
Attack Time
1.245
Expérience
20,510
Minion Life
3,628
Minion Damage
671
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundFireDescentBoss
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Piège incendiaire
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
Inflige 142.5 Dégâts de feu de base par seconde
La Durée de base est de 8 secondes
Inflige 205.2 à 307.7 Dégâts de feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GravicusMoltenShellDescentBoss
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Carapace volcanique
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
Temps de recharge: 30 sec.
Une carapace ardente qui procure de l'armure supplémentaire pendant une courte durée. Si le montant des dégâts physiques absorbés par l'armure ou le blocage atteint un certain seuil, la carapace explose dans un souffle circulaire, infligeant des dégâts de feu aux ennemis à proximité.
La Durée de base est de 10 secondes
Inflige 1321 à 1981 Dégâts de feu
La Carapace se brise après avoir Neutralisé un total de 180 Dégâts
4000 d'Armure supplémentaire
active skill area of effect radius +% final [50]
is area damage [1]
AxisGeneralFirestormDescent
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 1.2 secondes
Inflige 113.6 à 170.3 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.13 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
off_hand_unarmed_type = "Shield"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisGeneralBossDescent"] = {
name = "Warmonger",
life = 2.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
"AxisGeneralFirestormDescent",
"GravicusMoltenShellDescentBoss",
"MonsterGroundFireDescentBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralFirestormDescent"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GravicusMoltenShellDescentBoss"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsWhenNotDetached] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"fire_shield_damage_threshold",
"base_physical_damage_reduction_rating",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 180, 4000, 10000, 50, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFireDescentBoss"] = {
name = "Fire Trap",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Damage] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.Trapped] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Feu |
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
| Family | MonsterAura |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
Aura de Bouclier d'énergie
Rayon: 50
Ses Alliés ont du Bouclier d'énergie
Rajoute 35% de la Vie maximale sous forme de Bouclier d'énergie
Energy Shield Aura
1000% d'Augmentation de l'Expérience octroyée par les Monstres
1500% d'Augmentation de la Quantité d'Objets cédés
2000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterDescentBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
80% de Réduction du Taux de recharge du Bouclier d'énergie
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.