好战之灵
人形
区域: 装备库
获得额外火焰伤害, 其数值等同于物理伤害的 25%
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
受到的混沌伤害无法穿透能量护盾
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
受到的混沌伤害无法穿透能量护盾
Warmonger
幽魂 | N |
---|---|
地区 | 装备库 |
标签 | bludgeoning_weapon, 施法, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood |
生命
340%
护甲
+25%
异常状态临界值
340%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
105%
类型
AxisGeneralMapBoss
Metadata
MapAxisGeneralBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
619,226
护甲
42,143
闪避值
5,081
能量护盾
0
伤害
1,439
法术伤害
2,148
命中
314
攻击间隔
0.83415
经验值
117,920
异常状态临界值
359,151
冰缓
1,136
Shock
1,136
Brittle
6,425
Scorch
1,136
Sap
3,138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2286–3429
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralBurningGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 1864.1 基础火焰伤害
基础持续时间为 5 秒
基础持续时间为 5 秒
GravicusMoltenShell
法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
熔岩护盾
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 30 秒
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
基础持续时间为 10 秒
造成 1465 - 2198 火焰伤害
吸收 2746 伤害后护盾破裂
护甲提高 12894
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
造成 1465 - 2198 火焰伤害
吸收 2746 伤害后护盾破裂
护甲提高 12894
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 15 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 8 秒
造成 1622 - 2433 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
造成 1622 - 2433 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
AxisGeneralMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
冷却时间: 7.5 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 482 - 723 物理伤害
额外发射 2 个投射物
将物理伤害的 75% 转化为火焰伤害
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
额外发射 2 个投射物
将物理伤害的 75% 转化为火焰伤害
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Animated { on_event_attach_EPK_for_throw_dagger_shield = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );" on_event_remove_EPK_for_throw_dagger_shield = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBoss"] = { name = "Warmonger", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormMapBoss", "GravicusMoltenShell", "AxisGeneralMortar", "AxisGeneralBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormMapBoss"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralMortar"] = { name = "AxisGeneralMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "burn_damage_+%", "projectile_spread_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "projectile_minimum_range", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 20, -50, 75, 2, 25, -25, levelRequirement = 28, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralBurningGround"] = { name = "AxisGeneralBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {3.2000000476837, 5000, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
获得等同 35% 最大生命的额外能量护盾
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
护盾光环
范围: 50
周围友军获得能量护盾
获得等同 35% 最大生命的额外能量护盾
Energy Shield Aura
能量护盾充能率降低 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
受到的混沌伤害无法穿透能量护盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
好战之灵
人形
获得额外火焰伤害, 其数值等同于物理伤害的 25%
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
受到的混沌伤害无法穿透能量护盾
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
受到的混沌伤害无法穿透能量护盾
Warmonger
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss |
生命
340%
护甲
+25%
异常状态临界值
340%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
105%
类型
AxisGeneralMapBoss
Metadata
MapAxisGeneralBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
473,778
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
1,276
法术伤害
1,905
命中
290
攻击间隔
0.83415
经验值
112,805
异常状态临界值
298,480
冰缓
944
Shock
944
Brittle
5,340
Scorch
944
Sap
2,608
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2027–3041
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralBurningGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 1707 基础火焰伤害
基础持续时间为 5 秒
基础持续时间为 5 秒
GravicusMoltenShell
法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
熔岩护盾
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 30 秒
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
基础持续时间为 10 秒
造成 1355 - 2032 火焰伤害
吸收 2456 伤害后护盾破裂
护甲提高 11966
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
造成 1355 - 2032 火焰伤害
吸收 2456 伤害后护盾破裂
护甲提高 11966
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestormMapBoss
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 15 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 8 秒
造成 1466 - 2199 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
造成 1466 - 2199 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
AxisGeneralMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
冷却时间: 7.5 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 445.6 - 668.4 物理伤害
额外发射 2 个投射物
将物理伤害的 75% 转化为火焰伤害
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
额外发射 2 个投射物
将物理伤害的 75% 转化为火焰伤害
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_event_attach_EPK_for_throw_dagger_shield = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );" on_event_remove_EPK_for_throw_dagger_shield = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBossStandalone"] = { name = "Warmonger", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormMapBoss", "GravicusMoltenShell", "AxisGeneralMortar", "AxisGeneralBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormMapBoss"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralMortar"] = { name = "AxisGeneralMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "burn_damage_+%", "projectile_spread_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "projectile_minimum_range", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 20, -50, 75, 2, 25, -25, levelRequirement = 28, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralBurningGround"] = { name = "AxisGeneralBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {3.2000000476837, 5000, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
获得等同 35% 最大生命的额外能量护盾
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
护盾光环
范围: 50
周围友军获得能量护盾
获得等同 35% 最大生命的额外能量护盾
Energy Shield Aura
能量护盾充能率降低 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
受到的混沌伤害无法穿透能量护盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
好战之灵
人形
获得额外火焰伤害, 其数值等同于物理伤害的 25%
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
受到的混沌伤害无法穿透能量护盾
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
受到的混沌伤害无法穿透能量护盾
Warmonger
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, elder_map_boss, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, military, non_attacking, not_dex, not_int, red_blood, slow_movement |
生命
340%
护甲
+25%
异常状态临界值
340%
抗性
40 40 40 25
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
105%
类型
AxisGeneralMapBoss
Metadata
MapAxisGeneralBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBossElder"] = { name = "Warmonger", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
获得等同 35% 最大生命的额外能量护盾
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
护盾光环
范围: 50
周围友军获得能量护盾
获得等同 35% 最大生命的额外能量护盾
Energy Shield Aura
能量护盾充能率降低 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
受到的混沌伤害无法穿透能量护盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
好战之灵
人形
获得额外火焰伤害, 其数值等同于物理伤害的 25%
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Warmonger
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
生命
700%
护甲
+25%
异常状态临界值
700%
抗性
40 40 40 25
伤害
400%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
105%
类型
AxisGeneral
Metadata
MapAxisGeneralBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
975,425
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
1,702
法术伤害
2,540
命中
290
攻击间隔
0.83415
经验值
112,805
异常状态临界值
614,517
冰缓
1,943
Shock
1,943
Brittle
10,993
Scorch
1,943
Sap
5,368
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2703–4054
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundFire
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
暴击几率: 5%
施放间隔: 1 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
每秒造成 146.1 基础火焰伤害
基础持续时间为 8 秒
造成 210.4 - 315.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 8 秒
造成 210.4 - 315.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GravicusMoltenShell
法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
熔岩护盾
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 30 秒
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
基础持续时间为 10 秒
造成 1355 - 2032 火焰伤害
吸收 2456 伤害后护盾破裂
护甲提高 11966
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
造成 1355 - 2032 火焰伤害
吸收 2456 伤害后护盾破裂
护甲提高 11966
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 15 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 8 秒
造成 2040 - 3060 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
造成 2040 - 3060 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapAxisGeneralBossPantheon"] = { name = "Warmonger", life = 7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestorm", "GravicusMoltenShell", "MonsterGroundFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundFire"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
获得等同 35% 最大生命的额外能量护盾
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
护盾光环
范围: 50
周围友军获得能量护盾
获得等同 35% 最大生命的额外能量护盾
Energy Shield Aura
能量护盾充能率降低 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
好战之灵
人形
获得额外火焰伤害, 其数值等同于物理伤害的 25%
获得等同 35% 最大生命的额外能量护盾
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
能量护盾充能率降低 80%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
获得等同 35% 最大生命的额外能量护盾
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
能量护盾充能率降低 80%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Warmonger
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, red_blood, slow_movement |
生命
260%
护甲
+25%
异常状态临界值
260%
抗性
0 0 0 0
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
105%
类型
AxisGeneralBossDescent
Metadata
AxisGeneralBossDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,727
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
840
法术伤害
840
命中
290
攻击间隔
1.245
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 672–1009
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundFireDescentBoss
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
暴击几率: 5%
施放间隔: 1 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
每秒造成 146.1 基础火焰伤害
基础持续时间为 8 秒
造成 210.4 - 315.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 8 秒
造成 210.4 - 315.6 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GravicusMoltenShellDescentBoss
法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
熔岩护盾
暴击几率: 5%
施放间隔: 0.5 秒
冷却时间: 30 秒
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
基础持续时间为 10 秒
造成 1355 - 2032 火焰伤害
吸收 180 伤害后护盾破裂
护甲提高 4000
active skill area of effect radius +% final [50]
is area damage [1]
造成 1355 - 2032 火焰伤害
吸收 180 伤害后护盾破裂
护甲提高 4000
active skill area of effect radius +% final [50]
is area damage [1]
AxisGeneralFirestormDescent
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 1.2 秒
造成 116.5 - 174.7 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
造成 116.5 - 174.7 火焰伤害
25% 的几率点燃敌人
每 0.13 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisGeneralBossDescent"] = { name = "Warmonger", life = 2.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "AxisGeneralFirestormDescent", "GravicusMoltenShellDescentBoss", "MonsterGroundFireDescentBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisGeneralFirestormDescent"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GravicusMoltenShellDescentBoss"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 180, 4000, 10000, 50, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundFireDescentBoss"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
获得等同 35% 最大生命的额外能量护盾
Id | MonsterImplicitAuraEnergyShield1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | defences energy_shield |
护盾光环
范围: 50
周围友军获得能量护盾
获得等同 35% 最大生命的额外能量护盾
Energy Shield Aura
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
能量护盾充能率降低 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.