Vautour saqawien juvénile
Bête
% increased Rarity of Items Dropped
monster no map drops [1]
stance movement speed +% final [112]
Young Saqawine Vulture
SpectreN
Tagsavian_beast, beast, cannot_be_monolith, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, puncturing_weapon, red_blood, slow_movement, small_height
Packs
  • Vautour saqawien, Vautour saqawien affamé, Vautour saqawien juvénile
  • Vie
    720%
    Ailment Threshold
    720%
    Résistance
    0 30 0 30
    Damage
    108%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    180%
    Model Size
    114%
    Type
    VultureBestiaryMinion2
    Metadata
    VultureBestiaryMinion2
    Niveau
    68
    Vie
    46,320
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    403
    Dégâts des sorts
    403
    Précision
    290
    Attack Time
    1.5
    Expérience
    18,459
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 323–484
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    Temps de recharge: 30 sec.
    disable skill repeats [1]
    VultureWait
    Temps de recharge: 5 sec.
    La Durée de base est de 0.3 secondes
    VultureWait2
    Temps de recharge: 5 sec.
    La Durée de base est de 0.8 secondes
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/VultureBestiaryMinion2"] = {
        name = "Young Saqawine Vulture",
        life = 7.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "DanceOnCorpse",
            "VultureWait",
            "VultureWait2",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureWait"] = {
        name = "VultureWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureWait2"] = {
        name = "VultureWait2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    % increased Rarity of Items Dropped
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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