ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
ブライト化したラエル・フュリア
人型
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
totem art variation [4]
投射物スピードが120%増加する
アンセストラルボンド
kill traps mines and totems on death [1]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
is rogue exile [1]
Blighted Lael Furia
Spectre
Tagsaura_bearer, blight_monster, bludgeoning_weapon, キャスター, exile, female_rogue_exile, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood, rogue_exile, summoner
ライフ
112%
Energy Shield From Life
34%
アーマー
+33%
回避力
+33%
Ailment Threshold
112%
耐性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.35 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
ExileScion3Blight
Metadata
ExileScion3Blight
レベル
68
ライフ
7,205
アーマー
38,291
回避力
6,303
エナジーシールド
2,333
Damage
534
スペルダメージ
534
命中
580
Attack Time
1.35
経験値
10,255
Minion Life
1,563
Minion Energy Shield
506
Minion Damage
427
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427—641
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileIncinerateTotem
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
インシネレート
キャストタイム: 0.2 秒
手から火を大量に放つ。同じ位置で長い時間このスペルを使うほど、炎はより大きくなり与えるダメージが上昇する。
投射物は全ての対象を貫通する
トーテムは10秒持続する
34.67から52の火ダメージを与える
追加の投射物を2個放つ
このスキルを使用するトーテム1体を召喚する
キャストスピードが54%増加する
ステージごとにヒットと状態異常のダメージが50%上昇する
base active skill totem level [68]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
flamethrower
ExileFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
フレイムダッシュ
クリティカル率: 5%
キャストタイム: 0.75 秒
クールダウン時間: 3 秒
指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
毎秒819.1の基礎火ダメージを与える
基礎持続時間は4秒
436.8から655.3の火ダメージを与える
キャストスピードが70%増加する
is area damage [1]
FlameDash
ExileVaalHaste2
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールヘイスト
キャストタイム: 0.6 秒
クールダウン時間: 300 秒
使用者とその仲間の移動スピード、アタックスピードおよびキャストスピードを増加させる一時的オーラを纏う。
基礎持続時間は6秒
プレイヤーおよび近くの味方の移動スピードが20%増加する
プレイヤーおよび近くの味方のアタックスピードが36%増加する
プレイヤーおよび近くの味方のキャストスピードが35%増加する
active skill area of effect radius +% final [39]
base deal no damage [1]
auraspeed
ExileSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
スキルは追加で1回繰り返す
ダメージが35%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は5秒
キャストスピードが100%上昇する
キャストスピードが10%減少する
alternate minion [1]
SummonElemental

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileScion3Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Lael Furia",
    life = 1.12,
    energyShield = 0.34,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalHaste2",
        "ExileIncinerateTotem",
        "ExileSummonRagingSpirit",
        "ExileFlameDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste2"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIncinerateTotem"] = {
    name = "Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "flamethrower_damage_+%_per_stage_final",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "is_totem",
        "base_skill_is_totemified",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 10, 50, 10000, 80, 2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 7, 12, 50, 10000, 80, 2, levelRequirement = 7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 10, 14, 50, 10000, 80, 2, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 13, 16, 50, 10000, 80, 2, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 16, 18, 50, 10000, 80, 2, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 20, 50, 10000, 80, 2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 22, 22, 50, 10000, 80, 2, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 25, 24, 50, 10000, 80, 2, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 28, 26, 50, 10000, 80, 2, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 32, 28, 50, 10000, 80, 2, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 36, 30, 50, 10000, 80, 2, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 40, 32, 50, 10000, 80, 2, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 44, 34, 50, 10000, 80, 2, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 47, 36, 50, 10000, 80, 2, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 50, 38, 50, 10000, 80, 2, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 53, 40, 50, 10000, 80, 2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 56, 42, 50, 10000, 80, 2, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 59, 44, 50, 10000, 80, 2, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 62, 46, 50, 10000, 80, 2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 64, 48, 50, 10000, 80, 2, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 66, 50, 50, 10000, 80, 2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 67, 52, 50, 10000, 80, 2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 68, 54, 50, 10000, 80, 2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 69, 56, 50, 10000, 80, 2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 70, 58, 50, 10000, 80, 2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 71, 60, 50, 10000, 80, 2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 72, 62, 50, 10000, 80, 2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 73, 64, 50, 10000, 80, 2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 74, 66, 50, 10000, 80, 2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 75, 68, 50, 10000, 80, 2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 76, 70, 50, 10000, 80, 2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 77, 72, 50, 10000, 80, 2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 78, 74, 50, 10000, 80, 2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 79, 76, 50, 10000, 80, 2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 80, 78, 50, 10000, 80, 2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 81, 80, 50, 10000, 80, 2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 82, 82, 50, 10000, 80, 2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonRagingSpirit"] = {
    name = "ExileSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {-25, 5000, 50, -10, 1, 100, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {-26, 5000, 50, -10, 1, 100, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [3] = {-27, 5000, 50, -10, 1, 100, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [4] = {-28, 5000, 50, -10, 1, 100, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [5] = {-29, 5000, 50, -10, 1, 100, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [6] = {-30, 5000, 50, -10, 1, 100, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [7] = {-31, 5000, 50, -10, 1, 100, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [8] = {-32, 5000, 50, -10, 1, 100, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [9] = {-33, 5000, 50, -10, 1, 100, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
        [10] = {-34, 5000, 50, -10, 1, 100, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [11] = {-35, 5000, 50, -10, 1, 100, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [12] = {-36, 5000, 50, -10, 1, 100, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [13] = {-37, 5000, 50, -10, 1, 100, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [14] = {-38, 5000, 50, -10, 1, 100, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [15] = {-39, 5000, 50, -10, 1, 100, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [16] = {-40, 5000, 50, -10, 1, 100, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [17] = {-41, 5000, 50, -10, 1, 100, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [18] = {-42, 5000, 50, -10, 1, 100, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 4000, 70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsモンスター (3)
GenerationTypeユニーク (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • totem art variation [4]
    FamilyTotemVariation
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • totem art variation 4 — 4 Global — スケールできない値
  • 投射物スピードが120%増加する
    FamilyProjectileSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • base projectile speed +% 120 — 120 Global
  • Craft Tagsスピード
    アンセストラルボンド
    FamilyKeystone
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • keystone ancestral bond 1 — 1 Global — スケールできない値
  • Craft Tagsダメージ
    kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • kill traps mines and totems on death 1 — 1 Global — スケールできない値
  • アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • is rogue exile 1 — 1 Global — スケールできない値
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.