ダークリーパー
死体
モンスターカテゴリー: 不死者
出血を引き起こす
近くの敵はライフ自動回復レートが50%減少する
近くの敵はライフ自動回復レートが50%減少する
このアイテムを右クリックしてこの死体を生成する。
Dark Reaper
ダークリーパー ReaperMid /8
名前 | 全ての説明を表示 |
---|---|
DropLevel | 78 |
BaseType | Dark Reaper |
BaseType | ダークリーパー |
Class | 死体 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ReaperMid |
Icon | Art/2DItems/Currency/Azmeri/ReaperBossCorpse |
Reference | Community Wiki |
ダークリーパー
不死者
アタックは出血を付与する
life mastery nearby enemy life regeneration rate +% [-50]
life mastery nearby enemy life regeneration rate +% [-50]
Dark Reaper
Spectre | Y |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
ライフ
188%
アーマー
+70%
回避力
+70%
Ailment Threshold
188%
耐性
0 0 0 0
Damage
173%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
8 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
経験値
150%
Model Size
130%
Type
AzmeriReaper
Metadata
ReaperMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,095
アーマー
48,943
回避力
8,056
エナジーシールド
0
Damage
646
スペルダメージ
646
命中
290
Attack Time
1.455
経験値
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
アタックダメージが40%低下する
ノックバック距離が50%減少する
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
アタックダメージが40%低下する
ノックバック距離が50%減少する
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.455 秒
アタックダメージが75%上昇する
is area damage [1]
is area damage [1]
GAAzmeriReaperComboLeftSlash
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 45%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが55%低下する
determine knockback direction from melee pattern [1]
is area damage [1]
アタックダメージが55%低下する
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 45%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが55%低下する
determine knockback direction from melee pattern [1]
is area damage [1]
アタックダメージが55%低下する
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.455 秒
is area damage [1]
GAAzmeriReaperDashImpactSlash
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
determine knockback direction from melee pattern [1]
is area damage [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 40%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが60%低下する
is area damage [1]
アタックダメージが60%低下する
is area damage [1]
GAAzmeriReaperComboWhirl
Triggerable, Attack
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが40%低下する
is area damage [1]
アタックダメージが40%低下する
is area damage [1]
EAAAzmeriReaperCyclone
Attack
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 14 秒
近接ストライク距離 +4m
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
Attack
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 12 秒
近接ストライク距離 +5m
cast time overrides attack duration [1]
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
Attack
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 6 秒
近接ストライク距離 +0.3m
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
Spell, Movement
キャストタイム: 1.5 秒
クールダウン時間: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperMid"] = { name = "Dark Reaper", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.455, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriReaperMelee", "GAAzmeriReaperLacerate", "GAAzmeriReaperComboLeftSlash", "GAAzmeriReaperComboRightSlash", "GAAzmeriReaperDash", "GAAzmeriReaperDashImpactSlash", "GAAzmeriReaperCycloneImpact", "GAAzmeriReaperComboWhirl", "EAAAzmeriReaperCyclone", "EAAAzmeriReaperDualStrike", "EAAAzmeriReaperComboAttack", "DTTAzmeriReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriReaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperLacerate"] = { name = "GAAzmeriReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboLeftSlash"] = { name = "GAAzmeriReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboRightSlash"] = { name = "GAAzmeriReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDash"] = { name = "GAAzmeriReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDashImpactSlash"] = { name = "GAAzmeriReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperCycloneImpact"] = { name = "GAAzmeriReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboWhirl"] = { name = "GAAzmeriReaperComboWhirl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperCyclone"] = { name = "EAAAzmeriReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperDualStrike"] = { name = "EAAAzmeriReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperComboAttack"] = { name = "EAAAzmeriReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriReaper"] = { name = "DTTAzmeriReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
アタックは出血を付与する
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
life mastery nearby enemy life regeneration rate +% [-50]
Id | MonsterNearbyEnemyLifeRegenReduced50 |
---|---|
Family | MonsterNearbyEnemyLifeRegen |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |