砂丘のタイタン
人型
monster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Dune Titan
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, humanoid, is_unarmed, legion_monster, maraketh, medium_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, stone_armour, very_slow_movement |
ライフ
548%
アーマー
+50%
回避力
+50%
Ailment Threshold
548%
耐性
20 20 20 0
Damage
138%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
経験値
125%
Model Size
100%
Type
LegionMarakethMeleeLarge
Metadata
LegionMarakethMeleeLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
35,255
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
515
スペルダメージ
515
命中
290
Attack Time
1.17
経験値
12,819
Ailment Threshold
35,255
Chill
111
Shock
111
Brittle
631
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 412–619
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionGroundSlamGoliath
Attack, Area, Multistrikeable, Melee, Slam, Totemable
グラウンドスラム
Base Damage: 412–619
クリティカル率: 5%
Attack Time: 1.17 秒
クールダウン時間: 6 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
ダメージが50%上昇する
敵スタン閾値が35%減少する
アタックスピードが35%低下する
is area damage [1]
敵スタン閾値が35%減少する
アタックスピードが35%低下する
is area damage [1]
LegionGarukhanGoliathMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 3 秒
クールダウン時間: 8 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
276.9から415.3の物理ダメージを与える
追加の投射物を2個放つ
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
追加の投射物を2個放つ
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeLarge"] = { name = "Dune Titan", life = 5.48, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.38, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "Melee", "LegionGroundSlamGoliath", "LegionGarukhanGoliathMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionGroundSlamGoliath"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {35, 50, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionGarukhanGoliathMortar"] = { name = "LegionGarukhanGoliathMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2, -40, 8, 5, -40, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
砂丘のタイタン
人型
monster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
チャージを獲得することができない
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
チャージを獲得することができない
Dune Titan
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, humanoid, is_unarmed, legion_monster, maraketh, medium_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, ranged, stone_armour, very_slow_movement |
ライフ
548%
アーマー
+50%
回避力
+50%
Ailment Threshold
548%
耐性
20 20 20 0
Damage
138%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
経験値
125%
Model Size
100%
Type
LegionMarakethMeleeLarge
Metadata
LegionMarakethMeleeLargeEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
35,255
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
515
スペルダメージ
515
命中
290
Attack Time
1.17
経験値
12,819
Ailment Threshold
35,255
Chill
111
Shock
111
Brittle
631
Scorch
111
Sap
308
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 412–619
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionGroundSlamGoliath
Attack, Area, Multistrikeable, Melee, Slam, Totemable
グラウンドスラム
Base Damage: 412–619
クリティカル率: 5%
Attack Time: 1.17 秒
クールダウン時間: 6 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
ダメージが50%上昇する
敵スタン閾値が35%減少する
アタックスピードが35%低下する
is area damage [1]
敵スタン閾値が35%減少する
アタックスピードが35%低下する
is area damage [1]
LegionGarukhanGoliathMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 3 秒
クールダウン時間: 8 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
276.9から415.3の物理ダメージを与える
追加の投射物を2個放つ
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
追加の投射物を2個放つ
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeLargeEndless"] = { name = "Dune Titan", life = 5.48, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.38, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "Melee", "LegionGroundSlamGoliath", "LegionGarukhanGoliathMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionGroundSlamGoliath"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {35, 50, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionGarukhanGoliathMortar"] = { name = "LegionGarukhanGoliathMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2, -40, 8, 5, -40, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
チャージを獲得することができない
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |