ไททันผืนทราย
มนุษย์monster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Dune Titan
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, นักเวท, humanoid, is_unarmed, legion_monster, maraketh, medium_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, stone_armour, very_slow_movement |
พลังชีวิต
548%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
548%
ค่าต้านทาน
Damage
138%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
100%
Type
LegionMarakethMeleeLarge
Metadata
LegionMarakethMeleeLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
35,255
ค่าเกราะ
43,185
อัตราการหลบหลีก
7,109
Damage
515
ความเสียหายเวท
515
ความแม่นยำ
580
Attack Time
1.17
ค่าประสบการณ์
12,819
Minion Life
7,647
Minion Damage
412
Ailment Threshold
35,255
Chill
111
Shock
111
Brittle
631
Scorch
111
Sap
308
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 412—619
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionGroundSlamGoliath
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 412—619
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
คูลดาวน์: 6 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายต่อศัตรูและมีโอกาสสร้างสถานะ สตัน เพิ่มขึ้น
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
ลดความยากในการติดสถานะ สตัน ของศัตรู 35%
ลดความเร็วในการโจมตี อีก 35%
is area damage [1]
LegionGarukhanGoliathMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 3 วินาที
คูลดาวน์: 8 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 276.9 ถึง 415.3
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeLarge"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Dune Titan",
life = 5.48,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 15,
accuracy = 1,
skillList = {
"Melee",
"LegionGroundSlamGoliath",
"LegionGarukhanGoliathMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionGroundSlamGoliath"] = {
name = "Ground Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {35, 50, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionGarukhanGoliathMortar"] = {
name = "LegionGarukhanGoliathMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius_per_additional_projectile",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 2, -40, 8, 5, -40, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.buff_auras_dont_affect_allies
1
Stats.monster_ignores_delve_darkness_mechanic
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive
Actor.slow_animations_go_to_idle
true, false
StateMachine."
,
StateMachine.arrow_visible
1;
ไททันผืนทราย
มนุษย์monster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
Dune Titan
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, นักเวท, humanoid, is_unarmed, legion_monster, maraketh, medium_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, ranged, stone_armour, very_slow_movement |
พลังชีวิต
548%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
548%
ค่าต้านทาน
Damage
138%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
100%
Type
LegionMarakethMeleeLarge
Metadata
LegionMarakethMeleeLargeEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
35,255
ค่าเกราะ
43,185
อัตราการหลบหลีก
7,109
Damage
515
ความเสียหายเวท
515
ความแม่นยำ
580
Attack Time
1.17
ค่าประสบการณ์
12,819
Minion Life
7,647
Minion Damage
412
Ailment Threshold
35,255
Chill
111
Shock
111
Brittle
631
Scorch
111
Sap
308
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 412—619
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionGroundSlamGoliath
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 412—619
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
คูลดาวน์: 6 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายต่อศัตรูและมีโอกาสสร้างสถานะ สตัน เพิ่มขึ้น
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
ลดความยากในการติดสถานะ สตัน ของศัตรู 35%
ลดความเร็วในการโจมตี อีก 35%
is area damage [1]
LegionGarukhanGoliathMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 3 วินาที
คูลดาวน์: 8 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 276.9 ถึง 415.3
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethMeleeLargeEndless"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Dune Titan",
life = 5.48,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 15,
accuracy = 1,
skillList = {
"Melee",
"LegionGroundSlamGoliath",
"LegionGarukhanGoliathMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionGroundSlamGoliath"] = {
name = "Ground Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_stun_threshold_reduction_+%",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {35, 50, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionGarukhanGoliathMortar"] = {
name = "LegionGarukhanGoliathMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius_per_additional_projectile",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 2, -40, 8, 5, -40, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
ไม่สามารถรับ Charge ได้
| Family | CannotGainCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats | |
| Craft Tags | endurance_charge frenzy_charge power_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























