フレッシュモンスター
悪魔
monster no map drops [1]
Fleshmonster
SpectreN
Tagsbludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood
ライフ
240%
アーマー
+20%
回避力
+20%
Ailment Threshold
240%
耐性
20 20 20 0
Damage
79%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.35 Second
Damage Spread
±20%
経験値
120%
Model Size
120%
Type
Fleshmonster
Metadata
EssenceFleshmonsterSummonedOnDeath
レベル
68
ライフ
15,440
アーマー
34,548
回避力
5,687
エナジーシールド
0
Damage
295
スペルダメージ
295
命中
290
Attack Time
1.35
経験値
12,306
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 236–354
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EssenceFleshmonsterMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
モルテンストライク
Base Damage: 236–354
クリティカル率: 5%
Attack Time: 1.35 秒
クールダウン時間: 1 秒
近接武器に高温の溶融エネルギーを注入し物理ダメージと火ダメージで攻撃する。攻撃を行うと溶けたマグマの玉がヒットした敵から前方に放たれ、ストライクを受けた敵全てに分ける。触れた全ての敵にダメージを与える。この玉は着弾地点にいる敵に範囲アタックダメージを与える。
ダメージが30%低下する
追加の投射物を6個放つ
投射物スピードが25%減少する
投射物のダメージが50%低下する
base is projectile [1]
BanditEnrage
Spell
キャストタイム: 1 秒
クールダウン時間: 15 秒
基礎持続時間は6
移動スピードが50%増加する
ダメージが38%増加する
アタックスピードおよびキャストスピードが50%増加する

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}

Monster
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Essence/EssenceFleshmonsterSummonedOnDeath"] = {
    name = "Fleshmonster",
    life = 2.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.79,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "EssenceFleshmonsterMoltenStrike",
        "BanditEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EssenceFleshmonsterMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 0, -50, -25, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, -20, -50, -25, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {6, -30, -50, -25, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditEnrage"] = {
    name = "BanditEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {6000, 50, 50, 38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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