Monstruo Carnoso
Demonio
monster no map drops [1]
Fleshmonster
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Vida
240%
Evasión
+20%
Ailment Threshold
240%
Resistencia
20 20 20 0
Damage
79%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
120%
Model Size
120%
Type
Fleshmonster
Metadata
EssenceFleshmonsterSummonedOnDeath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,440
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
295
Daño de hechizos
295
Precisión
290
Attack Time
1.35
Experiencia
12,306
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 236–354
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceFleshmonsterMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe fundido
Base Damage: 236–354
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Tiempo de recarga: 1 seg
Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
Inflige un 30% menos de daño
Dispara 6 proyectiles adicionales
Velocidad de proyectiles reducida un 25%
50% menos de daño de proyectiles
base is projectile [1]
Dispara 6 proyectiles adicionales
Velocidad de proyectiles reducida un 25%
50% menos de daño de proyectiles
base is projectile [1]
BanditEnrage
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
La duración base es de 6 segundos
Velocidad de movimiento aumentada un 50%
Daño aumentado un 38%
Velocidades de ataque y lanzamiento de hechizos aumentadas un 50%
Velocidad de movimiento aumentada un 50%
Daño aumentado un 38%
Velocidades de ataque y lanzamiento de hechizos aumentadas un 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Actor { basic_action = "Emerge" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao" } Monster { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Essence/EssenceFleshmonsterSummonedOnDeath"] = { name = "Fleshmonster", life = 2.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.79, damageSpread = 0.2, attackTime = 1.35, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "EssenceFleshmonsterMoltenStrike", "BanditEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceFleshmonsterMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {2, 0, -50, -25, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, -20, -50, -25, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {6, -30, -50, -25, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditEnrage"] = { name = "BanditEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {6000, 50, 50, 38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
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Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |