Grandmasters: FuckYouMikkel /160
| Stat | Value |
|---|---|
| IsDisabled | 0 |
| level | 93 |
| main hand weapon type | 10 |
| off hand weapon type | 13 |
| shield block % | 32 |
| block while dual wielding % | 15 |
| shield armour +% | 170 |
| spell damage +% | 12 |
| physical damage +% | 144 |
| local physical damage +% | 142 |
| attack minimum added physical damage | 16 |
| attack maximum added physical damage | 27 |
| local minimum added physical damage | 12 |
| local maximum added physical damage | 19 |
| physical dagger damage +% | 163 |
| chaos damage +% | 76 |
| attack speed +% | 33 |
| local attack speed +% | 21 |
| dagger attack speed +% | 19 |
| accuracy rating +% | 20 |
| dagger accuracy rating +% | 40 |
| base critical strike multiplier + | 66 |
| critical strike multiplier with dagger + | 90 |
| maximum physical damage reduction % | 90 |
| base evasion rating | 53 |
| evasion rating +% | 35 |
| base maximum life | 123 |
| maximum life +% | 17 |
| base life regeneration rate per minute | 406 |
| base maximum mana | 75 |
| maximum mana +% | 54 |
| mana regeneration rate per minute % | 105 |
| mana regeneration rate +% | 55 |
| base maximum energy shield | 1643 |
| maximum energy shield +% | 199 |
| local energy shield | 369 |
| local energy shield +% | 585 |
| energy shield recharge rate per minute % | 1200 |
| energy shield recharge rate +% | 20 |
| base resist all elements % | 24 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 150 |
| base cold damage resistance % | 154 |
| base lightning damage resistance % | 161 |
| base chaos damage resistance % | 12 |
| base projectile speed +% | 20 |
| base movement velocity +% | 30 |
| max endurance charges | 3 |
| max frenzy charges | 3 |
| max power charges | 6 |
| base cast speed +% | 6 |
| base stun recovery +% | 58 |
| main hand base weapon attack duration ms | 667 |
| main hand base maximum attack distance | 8 |
| main hand quality | 20 |
| weapon elemental damage +% | 20 |
| one handed melee physical damage +% | 30 |
| one handed melee attack speed +% | 12 |
| base attack speed +% per frenzy charge | 4 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| power charge duration +% | 56 |
| base skill area of effect +% | 15 |
| physical damage reduction % per endurance charge | 4 |
| charges gained +% | 40 |
| maximum block % | 75 |
| base shield maximum energy shield | 526 |
| projectile damage +% | 15 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| degen effect +% | -10 |
| critical strike chance +% | 196 |
| critical strike chance +% per power charge | 50 |
| local critical strike chance +% | 25 |
| dagger critical strike chance +% | 150 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 104 |
| base intelligence | 203 |
| additional intelligence | 35 |
| base dexterity | 203 |
| life leech speed +% | 40 |
| base critical strike multiplier | 150 |
| area damage +% | 30 |
| keystone chaos inoculation | 1 |
| from armour movement speed +% | -6 |
| chaos inoculation keystone energy shield +% final | 15 |
| main hand local physical damage +% | 142 |
| main hand local minimum added physical damage | 29 |
| main hand local maximum added physical damage | 86 |
| main hand local attack speed +% | 21 |
| main hand local critical strike chance | 630 |
| main hand local critical strike chance +% | 25 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 75 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| keystone ghost reaver | 1 |
| keystone vampirism | 1 |
| melee weapon critical strike multiplier + | 15 |
| melee damage +% | 20 |
| footstep effect variation | 1 |
| number of equipped uniques | 1 |
| additional dexterity and intelligence | 23 |
| spell minimum added cold damage | 22 |
| spell maximum added cold damage | 40 |
| local charges used +% | 50 |
| fire and lightning damage resistance % | 16 |
| attack and cast speed +% | 6 |
| map spawn two bosses | 20 |
| damage over time +% | 30 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| item generation can have multiple crafted mods | 1 |
| attack speed +% while holding shield | 6 |
| attack damage +% | 12 |
| base life leech from attack damage permyriad | 200 |
| base mana leech from attack damage permyriad | 40 |
| pvp shield damage +% final | -15 |
| number of assigned keystones | 3 |
| object inherent damage +% final per frenzy charge | 4 |
| base strength and intelligence | 20 |
| base dexterity and intelligence | 10 |
| maximum life leech rate % per minute | 1500 |
| maximum mana leech rate % per minute | 1200 |
| physical attack damage +% while holding a shield | 25 |
| gain power charge on non critical strike % | 10 |
| critical strike multiplier + per power charge | 8 |
| apply poison on hit vs bleeding enemies % | 40 |
| maim on hit % vs poisoned enemies | 50 |
| physical damage to return to melee attacker | 42 |
| bleed on hit with attacks % | 30 |
| additional critical strike chance per power charge permyriad | 50 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| max talisman degen stacks | 20 |
| chance to poison on critical strike with dagger % | 30 |
| max frost nova stacks | 20 |
| max charged attack stacks | 6 |
| current difficulty | 3 |
| charged attack damage +% | 40 |
| number of equipped items | 10 |
| skill effect duration +% if killed maimed enemy recently | 30 |
| physical damage % to add as chaos vs bleeding enemies | 20 |
| poison from critical strikes damage +% final | 100 |
| bleed damage +% vs maimed enemies final | 100 |
| damage +% final vs non taunt target from ot | -10 |
| stun threshold based on energy shield instead of life | 1 |
| max fire beam stacks | 8 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.