Grandmasters: GGNoobs /224
Stat | Value |
---|---|
IsDisabled | 0 |
level | 100 |
main hand weapon type | 5 |
off hand weapon type | 13 |
shield block % | 6 |
old do not use spell block % from assumed block value | 20 |
damage +% | 17 |
spell damage +% | 12 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 2 |
base self critical strike multiplier -% | 90 |
maximum physical damage reduction % | 90 |
physical damage reduction rating +% | 167 |
base evasion rating | 15 |
evasion rating +% | 23 |
base maximum life | 80 |
maximum life +% | 28 |
base maximum mana | 481 |
maximum mana +% | 169 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 50 |
base mana regeneration rate per minute | 300 |
base maximum energy shield | 1231 |
maximum energy shield +% | 218 |
local energy shield | 534 |
local energy shield +% | 680 |
energy shield recharge rate per minute % | 2000 |
energy shield recharge rate +% | 30 |
energy shield delay -% | 10 |
base resist all elements % | -42 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 83 |
base cold damage resistance % | 54 |
base lightning damage resistance % | 82 |
base chaos damage resistance % | -60 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 9 |
base mana cost -% | 10 |
base stun recovery +% | 49 |
local attribute requirements +% | 200 |
imp variation | 81 |
main hand base weapon attack duration ms | 690 |
main hand base maximum attack distance | 11 |
main hand quality | 30 |
base spell critical strike multiplier + | 15 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
resist all elements +% while holding shield | 24 |
spell damage +% per power charge | 4 |
base skill area of effect +% | 7 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 222 |
dummy stat display nothing | -5 |
elemental damage +% | 12 |
mana regeneration rate +% per power charge | 8 |
shield maximum energy shield +% | 90 |
maximum block % | 75 |
base shield maximum energy shield | 512 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 48 |
spell critical strike chance +% | 105 |
local critical strike chance +% | 30 |
accuracy rating per level | 2 |
base strength | 73 |
base intelligence | 563 |
additional intelligence | 565 |
base dexterity | 34 |
base reduce enemy lightning resistance % | 10 |
base critical strike multiplier | 150 |
keystone chaos inoculation | 1 |
mana % to add as energy shield | 3 |
base actor scale +% | 3 |
from armour movement speed +% | -6 |
main hand local minimum added physical damage | 41 |
main hand local maximum added physical damage | 61 |
main hand local critical strike chance | 630 |
main hand local critical strike chance +% | 30 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 15 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
physical damage taken % as fire | 8 |
damage taken goes to mana % | 2 |
additional block % | 6 |
energy shield % gained on block | 5 |
regenerate energy shield instead of life | 1 |
curse effect on self +% | -100 |
footstep effect variation | 24 |
number of equipped uniques | 1 |
additional strength and intelligence | 73 |
additional dexterity and intelligence | 20 |
add power charge on kill % chance | 11 |
base energy shield regeneration rate per minute % | 120 |
physical reflect damage taken +% | -10 |
traps invulnerable for duration ms | 2000 |
mines invulnerable for duration ms | 2000 |
fire and cold damage resistance % | 44 |
actor scale +% limit | 100 |
global defences +% | 5 |
dexterity +% | 7 |
intelligence +% | 56 |
base spell block % | 9 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
shield spell block % | 20 |
charge duration +% | 15 |
energy shield recovery rate +% | 17 |
pvp shield damage +% final | -15 |
number of assigned keystones | 4 |
number of equipped corrupted items | 2 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
enchantment boots life regen per minute % for 4 seconds when hit | 120 |
all attributes +% | 21 |
critical strike multiplier + per power charge | 5 |
guardian reserved mana % given to you and nearby allies as base maximum energy shield | 10 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display attack with commandment of light when critically hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 25 |
max talisman degen stacks | 20 |
keystone elemental overload | 1 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
guardian nearby enemies cannot gain charges | 1 |
guardian reserved life granted to you and allies as armour % | 160 |
guardian gain life regeneration per minute % for 1 second every 10 seconds | 1800 |
gain cannot be stunned aura for 4 seconds on block radius | 60 |
current difficulty | 1 |
guardian nearby allies share charges | 1 |
number of equipped items | 10 |
additional block chance % for 1 second every 5 seconds | 50 |
mana cost +% while on full energy shield | -10 |
max fire beam stacks | 8 |
traps explode on timeout | 1 |
critical ailment dot multiplier + | 50 |
damage +% per power charge | 8 |
object inherent damage +% final per frenzy charge | 4 |
local has X abyss sockets | 3 |
number of ranged abyss jewels | 2 |
number of caster abyss jewels | 1 |
damage +% per 15 int | 1 |
recover energy shield % on kill | 2 |
maximum mana % to add to energy shield while affected by clarity | 18 |
physical damage taken % as cold while affected by purity of elements | 12 |
spell damage +% per 16 int | 1 |
number of equipped shaper items | 1 |
energy shield recovery rate while affected by discipline +% | 30 |
maximum rage | 50 |
chance to gain random standard charge on hit % | 20 |
you and allies additional block % if have attacked recently | 10 |
you and allies additional spell block % if cast spell recently | 10 |
base helmet maximum energy shield | 198 |
critical strike multiplier + during any flask effect | 23 |
cannot be inflicted by corrupted blood | 1 |
local item sell price doubled | 4 |
base body armour maximum energy shield | 1269 |
base maximum spell block % | 75 |
max delve degen stacks | 5000 |
max azurite debuff stacks | 10 |
base block chance % from shield | 25 |
melee variation | 1 |
impaled debuff base duration ms | 8000 |
impaled debuff number of reflected hits | 5 |
base total number of sigils allowed | 3 |
base minimum power charges | 5 |
maximum energy shield leech rate % per minute | 600 |
enemy critical strike chance +% against self 20 times value | 10 |
maximum life leech amount per leech % max life | 10 |
maximum mana leech amount per leech % max mana | 10 |
maximum energy shield leech amount per leech % max energy shield | 10 |
enable movement skill animation skipping | 1 |
keystone wicked ward | 1 |
object inherent melee hit stun duration +% final | 50 |
melee hit damage stun multiplier +% | 25 |
non physical hit damage stun multiplier +% | -25 |
maximum righteous charges | 5 |
mod granted passive hash | 16246 |
additive energy shield modifiers apply to spell damage at 30% value | 1 |
number of equipped shaper or elder items | 1 |
local jewel display number of allocated passives between jewel and class start | 62 |
keystone secrets of suffering | 1 |
wearing gloves | 1 |
additional insanity effects while delirious | 1 |
curse effect on self +% while on consecrated ground | -30 |
local quality does not increase physical damage | 1 |
local area of effect +% per 4% quality | 1 |
main hand quality does not increase physical damage | 1 |
heist enchantment defence mod effect +% | 15 |
off hand shield quality | 28 |
max steel ammo | 12 |
number of notables allocated | 28 |
gain absorption charges instead of power charges | 1 |
modifiers to minimum power charges instead apply to absorption charges | 1 |
maximum absorption charges is equal to maximum power charges | 1 |
chance to deal triple damage % per brutal charge | 3 |
stun threshold +% per brutal charge | 10 |
ailment damage +% final per affliction charge | 8 |
non damaging ailment effect +% final per affliction charge | 8 |
elemental damage taken goes to energy shield over 4 seconds % per absorption charge | 12 |
maximum blood scythe charges | 5 |
base mana reservation efficiency +% | 23 |
base max fortification | 20 |
damage taken when hit +% final per fortification | -1 |
reservation efficiency -2% per 1 | -1 |
base charge duration +% | 100 |
discipline mana reservation efficiency +% | 45 |
chance to block attack damage per 5% chance to block on equipped shield +% | 1 |
additional intelligence per allocated mastery | 5 |
number of masteries allocated | 10 |
energy shield recovery rate +% if not hit recently | 20 |
number of red sockets on main hand weapon | 1 |
inherent block while dual wielding % | 15 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.