不完全な舞う剣
死体
モンスターカテゴリー: コンストラクト
サイクロン
ラセレイト
刃を降らせる
このアイテムを右クリックしてこの死体を生成する。
Imperfect Dancing Sword
不完全な舞う剣 AnimatedSwordLow /8
名前全ての説明を表示
DropLevel 1
BaseType Imperfect Dancing Sword
BaseType 不完全な舞う剣
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/AnimatedSwordLow
IconArt/2DItems/Currency/Azmeri/AnimatedWeaponCorpse
ReferenceCommunity Wiki
不完全な舞う剣
コンストラクト
Imperfect Dancing Sword
SpectreY
Tagsconstruct, medium_movement, not_int, not_str
ライフ
150%
回避力
+80%
Ailment Threshold
150%
耐性
0 0 0 0
Damage
225%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
150%
Model Size
100%
Type
AzmeriAnimatedSword
Metadata
AnimatedSwordLow
レベル
68
ライフ
9,650
防具
28,790
回避力
8,530
エナジーシールド
0
Damage
840
スペルダメージ
840
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
AzmeriSawbladeAnimatedWeaponCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 840
クリティカル率: 5%
Attack Time: 1.5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが50%低下する
移動スピードが80%上昇する
アタックスピードが150%上昇する
cyclone extra distance [30]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 840
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDoubleSlashAnimatedWeapon
Attack, Area, Multistrikeable, Melee, Physical
ラセレイト
Base Damage: 840
クリティカル率: 5%
Attack Time: 1.5 秒
二度斬りつけ、触れた敵にダメージを与える力の波動を放つ。両方の波動の中間にいる敵は両方から攻撃を受ける。ブラッドスタンスでは斬りつけにより出血のデバフを与える確率が上がり、サンドスタンスでは斬りつけの角度が広くなる。使用するには剣または斧を装備する必要がある。初期状態ではブラッドスタンスである。
active skill area of effect radius +% final [70]
is area damage [1]
AzmeriSwordStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
217.7から326.5の物理ダメージを与える
基礎持続時間は2
サブの基礎持続時間は1.5
0.19秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "walk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AnimatedSwordLow"] = {
    name = "Imperfect Dancing Sword",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriSawbladeAnimatedWeaponCyclone",
        "AzmeriDoubleSlashAnimatedWeapon",
        "AzmeriSwordStormCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriSawbladeAnimatedWeaponCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDoubleSlashAnimatedWeapon"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {70, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriSwordStormCascade"] = {
    name = "AzmeriSwordStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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